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Is my x800pro going bad? Strange artifacts on primary display.
Even with DX emulation, you are still using the drawing engine of the GPU. Usually single or multiple bit memory errors show up as sparkling/twinkling pixels on the screen, or can also look like striped/blocky pieces in the case of larger block transfer errors. From what I've seen, my guess is that its a drawing/rendering engine failure in the GPU during a BLIT function.... either that or your DAC is toast.
Any chance you can try it with a digital LCD to rule out the dac?
No, as I said it started happening on the VGA head (primary) It works just fine on the secondary with a DVI -> VGA adapter, that I´m using as primary, as a workaround.
But it only does it when starting 3d apps, even with RGB emulation. In the desktop it´s fine, playing video is fine, and it doesn´t show up when capturing with printscreen...
Any ideas how to test that BLIT function?´
PS: Direct draw test on DXdiag doesn´t show any artifacts...
PS: it only happens in 2d when using DirectX emulation. Using other software engines, like software rendering in Blood 2 and Quake 2 doesn´t show any artifacts. I suppose these engines also use the 2D part of the GPU, right?
Not sure on how to test specific functions of the GPU, unless you can get a hold of ATI's internal diagnostic programs :P
I'm not entirely sure how that chip splits up its rendering and output stage between the two heads. The Quake2/Blood2 3d engine is using openGL if I remember, right? So its sounding like one of the DirectX function calls that uses a particular part of the GPU is causing the problem.
Either way, you should still get RMA the board, and throw in a temporary card (even an old PCI one just so you can use your computer) while waiting for yours to come back.
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