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parhelia opengl extensions

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  • parhelia opengl extensions

    GL_ARB_multitexture
    GL_ARB_point_parameters
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_transpose_matrix
    GL_ATI_element_array
    GL_ATI_vertex_array_object
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_logic_op
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_element_array
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_vertex_array
    GL_EXT_vertex_array_object
    GL_EXT_vertex_shader
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_KTX_buffer_region
    GL_MTX_fragment_shader
    GL_NV_texgen_reflection
    GL_SGIS_multitexture
    GL_SGIS_texture_lod

    from: http://www.beyond3d.com/forum/viewtopic.php?t=1158

    I don´t know opengl, but this may interest some of you guys.
    does it tell something we don´t already know?
    This sig is a shameless atempt to make my post look bigger.

  • #2
    It shows that since it's got so many features it'll probably just be a really buggy DX wrapper.

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    • #3
      oh god , the happy smile took a while to load , i was afraid ;p

      i wonder how long it'll take for them to be able to support HDM through opengl
      :::muted:::

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