from http://www.matrox.com/mga/products/p...upersample.cfm
does it mean that parhelia can do 16x aniso filtering at good frame-rates? or are they speaking about 2x anisotropic?
I know the drivers are limited to 2x, is there any hack to change that?
cheers, Ivan
Parhelia-512 integrates the world's most advanced texture filtering units allowing for the dynamic allocation of up to 64 texture samples per clock—double the number available on competing GPUs. These samples can be flexibly allocated to provide higher quality texture filtering with minimal performance impact. For example, the 64 samples could be arranged to deliver:
Dual-textured pixels with trilinear filtering at the same performance as dual-textured pixels with bilinear filtering
Dual-textured pixels with 16-sample anisotropic filtering at comparable performance to dual-textured pixels with trilinear filtering on competing GPUs
With 64 Super Sample Texture Filtering, Parhelia-512 is able to offer a higher quality 3D experience without the performance penalty suffered on other GPUs.
Dual-textured pixels with trilinear filtering at the same performance as dual-textured pixels with bilinear filtering
Dual-textured pixels with 16-sample anisotropic filtering at comparable performance to dual-textured pixels with trilinear filtering on competing GPUs
With 64 Super Sample Texture Filtering, Parhelia-512 is able to offer a higher quality 3D experience without the performance penalty suffered on other GPUs.
I know the drivers are limited to 2x, is there any hack to change that?
cheers, Ivan
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