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UT & G400Max = squiggly pyramids ?

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  • UT & G400Max = squiggly pyramids ?

    today I upgraded my aging voodoo1 with a shiny new G400 max and besides the improved graphics performance I found a strange bug: if you go in the domination map at the top floor and look up the 'spikes' out of the
    walls deform weirdly.

    I'm talking about the small dark brown/black pyramids that are at the top of the big white pillars, there's about two on each side. If I'm close, they're just fine, if I walk backwards they sort of squish in various shapes, sort of like the sides of the pyramid didn't remain 'square' but started warping around.

    At first I thought this was a zbuffer problem, but changing the zbuffer
    from 16 to 32 bit doesn't make a difference. This is, of course, with DirectX 7.0 and the Matrox 5.25 drivers on Windows 95.

    The strange thing is that if I'm close these pyramids look ok, it's just if I walk far away from them that they flicker.

    Anybody else saw something similar ?

  • #2
    Yes, I noticed this too, but only in 32 bits mode I think...
    P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4

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