I've been noticing lately that the large decals (such as rocket burns) will flicker on certain wall areas. I don't know for sure when I started noticing this -- maybe with the 4.28 UT version. The Z-buffer problem is certainly better since this version. (I'm currently running 4.36)
I know that in Half Life there is a config setting (gl_polyoffset ?) that fixes the decal flicker. Does anyone know of an equivalent UT setting?
I know that in Half Life there is a config setting (gl_polyoffset ?) that fixes the decal flicker. Does anyone know of an equivalent UT setting?
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