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CS Smoke - D3D vs. OpenGL

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  • CS Smoke - D3D vs. OpenGL

    I just had one of those bad days when matrox drivers get crazy, and you have ro reinstall them... (that time I even had to use uninstall utility).
    Anyways, after that HL started locking my computer in DirectX again... so I switch to OpenGL. Well... it's better that DirectX... or maybe just different.
    The major difference is smoke grenades. In directx I had lag between mouse movement and actual movement when I looked at smoke. That made snipering and any firing in the smoke impossible. In OpenGL I don't have any problems. Any thoughts?
    I run CS at 800x600.

    ------------------
    • vanilla G400 DH 32 Mb PD5.20 w/o o/c
    • Asus K7V w/sound bios 1007
    • W2K Workstation, SP1
    • RedHat 6.2
    • Athlon 700 w/o o/c
    • 256 Mb PC133 RAM
    • IBM DPTA-372050 20Gb 7200Rpm
    • TOSHIBA DVD-ROM SD-M1302
    • Viewsonic PF790 flatscreen 19' & IBM G54 15'
    • HP ScanJet 5200C still on parallel
    • 3Com 3C905B-TX & Cisco 2610 & T1 ;-)
    • WebCam 3 USB
    • Microsoft Intellimouse Optical USB connected
    • Sony MDR-CD360 headphones
    • MX300 in the drawer


    [This message has been edited by Arsa (edited 19 November 2000).]
    Matrox Millenium P750 bios 1.3 - 12, P4 3Ghz HT 800Mhz, Asus P4P800 Deluxe, 1Gb DDR400 Dual Channel, Dual Seagate 80Gb S-ATA on Intel Raid level 0, Toshiba DVD-ROM SD-M1302, external Yamaha CD-RW CRW-F1DX on Firewire, Microsoft Natural Elite keyboard, Microsoft Intellimouse Optical, Viewsonic P90F, Viewsonic PF790

  • #2
    Yeah, HL/TFC/CS is OpenGL based. It should perform better under OpenGL.

    Rags

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    • #3
      I believe you fix the input lag in D3D by using "gl_d3dflip 1" Not sure if that's the exact command, it's something like that. But it's better to run in GL as Rags said.

      BTW, put that MX300 back in and use A3D

      Comment


      • #4
        Well.... MX300 doesn't work in my system with W2K (sound stops after say 10 mins of playing winamp - common problem, and I can't create memory hole in 15-16 MB - no such functionality), especialy A3D, which is not supported by current (last ) drivers in W2K.
        If you could point me to some live vortex forums that would be helpfull...


        [This message has been edited by Arsa (edited 19 November 2000).]
        Matrox Millenium P750 bios 1.3 - 12, P4 3Ghz HT 800Mhz, Asus P4P800 Deluxe, 1Gb DDR400 Dual Channel, Dual Seagate 80Gb S-ATA on Intel Raid level 0, Toshiba DVD-ROM SD-M1302, external Yamaha CD-RW CRW-F1DX on Firewire, Microsoft Natural Elite keyboard, Microsoft Intellimouse Optical, Viewsonic P90F, Viewsonic PF790

        Comment


        • #5
          Had this problem when using D3D and win2k. Its really a caching problem. When every I saw a new texture, smoke bomb, a HE bomb, etc. I can hear my harddrive crunching away. But after seeing my 3rd smoke bomb things settled down.
          Have you installed DX8? I'm hoping that fixed the problem, but maybe it didn't.

          A person should not promise to give a child something and then not give it,
          because in that way the child learns to lie.
          Babylonian Talmud

          Comment


          • #6
            Well... as I said HL in DX just freezes my computer... but from what I remember when I played in DX8 (before drivers reinstall, when everything worked fine) there's not much difference...
            Problem is not low fps or swap (no swapping here... hehe), but lag between mouse movement and result on the screen...
            Matrox Millenium P750 bios 1.3 - 12, P4 3Ghz HT 800Mhz, Asus P4P800 Deluxe, 1Gb DDR400 Dual Channel, Dual Seagate 80Gb S-ATA on Intel Raid level 0, Toshiba DVD-ROM SD-M1302, external Yamaha CD-RW CRW-F1DX on Firewire, Microsoft Natural Elite keyboard, Microsoft Intellimouse Optical, Viewsonic P90F, Viewsonic PF790

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