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FS2K2 Screenshot with 16x FAA, Triple head.

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  • #16
    Care to post a crop of that part as a highest-quality JPEG?

    AZ
    There's an Opera in my macbook.

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    • #17
      Originally posted by az
      Care to post a crop of that part as a highest-quality JPEG?

      AZ
      What on earth difference does it make?

      We are talking about a speed probe that is drawn one pixel wide anyhow.

      The jpeg I posted was high quality, and the nose isn't as smooth as the rest of the jet, I give you that, but that shot is exagerated by the jpeg.

      Rags

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      • #18
        OKOK

        It's just that it kind of annoys me if everything looks perfect, and then there is one detail that isn't, and distracts my attention - but this is mostly with still images, it is much better with moving ones, when I don't have the time to look closely

        AZ
        There's an Opera in my macbook.

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        • #19
          A matter of bezels...

          Originally posted by Rags

          Let me put it to you this way. In triple head, with FAA on, and all settings cranked, it's very playable and smoother than my GF4 @1280 with similar settings and NO AA.

          Rags
          OK, so what resolution is it: 640 x ?, or 800 x ?

          I've said my piece in another forum about how I think the Anandtech review really short changed the Parhelia in several fundamental ways (ie, they didn't review the card as a stand alone product, rather they reviewed it with a GF4-ruled yardstick which was anything but fair ), but now I've got just a tiny bit of angst about a lot of these "surround" gaming screenshots I'm seeing.

          It would be most instructive, I think, to reproduce these shots with something in the images to denote the monitor bezels relative to a three-monitor setup, because right now there isn't a monitor on earth that comes close to displaying the triple head surround images in the seamless manner indicated by your screenshots. In fact, it's strictly impossible to ignore the monitor bezels as if they did not exist, because they do, and the images are actually divided up into three separate screens. No one sees--ever--the kind of images displayed here and elsewhere that supposedly represent "surround" gaming.

          I even read, in the Firing Squad review (which I thought was much more representative of the Parhelia than what Anand turned out), that there is a tiny bit of overlap among the screens in triple head. (I have no idea whether this is universally true, or whether it was only true for the software they happened to use, or whether they made a mistake.) At any rate, Firing Squad's demonstration of surround gaming was far more accurate than the use of seamless screen shots which demonstrate an image no one ever sees in triple head, as FS showed only images running in three monitors. Still looked great, I thought, but was more honest about the displacement of the image caused by the separation created by the monitor bezels.

          I know this is something of a small matter, maybe, but I kind of feel like it's fairly important to be objective.
          Last edited by WaltC; 29 June 2002, 10:23.
          I'm uh....C, Walt C.

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          • #20
            I don't think the bezel width will be much of a problem except when dragging your mouse through the bezels. I've got about four inches of total bezel width between my two monitors and the cross monitor mouse movement is the only distraction I have. Surround Gaming will have you mostly concentrating on the main action in the center monitor with the side monitors only providing peripheral view in wide FOV games. Your eyes wouldn't pick up much detail in the periphery anyway.
            <TABLE BGCOLOR=Red><TR><TD><Font-weight="+1"><font COLOR=Black>The world just changed, Sep. 11, 2001</font></Font-weight></TR></TD></TABLE>

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