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Gigacolour in Games?

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  • #16
    its true (for what he is doing)... games that heavily use alpha blending will have issues with it because of the lack of precision available...

    i would rather see a full 40bit framebuffer/pipeline...
    "And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz

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    • #17
      there are other ways of doing those effects.

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      • #18
        Does Gigacolour make a difference to the banding ie less or more?

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        • #19
          Has no effect
          "Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." -- Dr. Seuss

          "Always do good. It will gratify some and astonish the rest." ~Mark Twain

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          • #20
            Thanks Greebe

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            • #21
              Oh after trying both modes for some reason I can artifacts on certain games usually if based on the Quake 3 engine. Almost like screen tear(lines etc), as soon as I turn it off the problem is solved
              anyone else experience this and do you know of a fix

              thx
              Andy

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