Seems the benchmark figures are pretty poor for my PII-266 with a G200. Is this what I should be expecting under NT?
# OpenGL Benchmark version 1.6.1
# function auto check mode
Vendor : Matrox Graphics Inc.
Renderer : Matrox G200
Version : 1.1.3 4.13.048
Extensions : GL_EXT_abgr
GL_EXT_bgra
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_texture_edge_clamp
GL_EXT_vertex_array
GL_WIN_swap_hint
# 3D testing environment (double buffer)
RED Bits : 8
GREEN Bits : 8
BLUE Bits : 8
DEPTH Bits : 16
STENCIL Bits : 8
ACCUM_RED Bits : 16
ACCUM_GREEN Bits : 16
ACCUM_BLUE Bits : 16
# 2D testing environment (single buffer)
RED Bits : 8
GREEN Bits : 8
BLUE Bits : 8
# result : 100.0 or higher is best
3D swap_buffer : 377.296607
3D lines : 5.674978
3D lines fog : 4.743511
3D lines smooth : 15.316990
3D points : 9.773086
3D points fog : 8.679924
3D wire : 5.335982
3D wire fog : 4.916499
3D polygon color smooth : 10.296245
3D polygon color : 39.657964
3D polygon color fog : 29.982306
3D vertex color : 37.443906
3D vertex color fog : 28.615134
3D stencil buffer : 18.745593
3D accumlation buffer : 7.592985
3D blur : 4.131098
3D flat shading : 34.408321
3D smooth shading : 23.102761
3D spot light : 23.028295
3D T-Map GL_CLAMP fast : 11.212876
3D T-Map GL_CLAMP real : 6.033654
3D T-Map GL_REPEAT fast : 11.493995
3D T-Map GL_REPEAT real : 5.967446
2D put GL_COPY half tone : 9.243157
2D put GL_COPY : 3.072797
2D put GL_COPY_INVERTED : skipped
2D put GL_AND_REVERSE : skipped
2D put GL_OR_REVERSE : skipped
2D put GL_AND : skipped
2D put GL_OR : skipped
2D put GL_NAND : skipped
2D put GL_NOR : skipped
2D put GL_XOR : skipped
2D put GL_EQUIV : skipped
2D put GL_AND_INVERTED : skipped
2D put GL_OR_INVERTED : skipped
2D copy GL_COPY : 1.581797
2D copy GL_COPY_INVERTED : skipped
2D copy GL_AND_REVERSE : skipped
2D copy GL_OR_REVERSE : skipped
2D copy GL_AND : skipped
2D copy GL_OR : skipped
2D copy GL_NAND : skipped
2D copy GL_NOR : skipped
2D copy GL_XOR : skipped
2D copy GL_EQUIV : skipped
2D copy GL_AND_INVERTED : skipped
2D copy GL_OR_INVERTED : skipped
2D scaling : 15.138905
# 3D average without swap_buffer
3D total : 15.734252
2D total : -----
2D implemented : 7.259164
# OpenGL Benchmark version 1.6.1
# function auto check mode
Vendor : Matrox Graphics Inc.
Renderer : Matrox G200
Version : 1.1.3 4.13.048
Extensions : GL_EXT_abgr
GL_EXT_bgra
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_texture_edge_clamp
GL_EXT_vertex_array
GL_WIN_swap_hint
# 3D testing environment (double buffer)
RED Bits : 8
GREEN Bits : 8
BLUE Bits : 8
DEPTH Bits : 16
STENCIL Bits : 8
ACCUM_RED Bits : 16
ACCUM_GREEN Bits : 16
ACCUM_BLUE Bits : 16
# 2D testing environment (single buffer)
RED Bits : 8
GREEN Bits : 8
BLUE Bits : 8
# result : 100.0 or higher is best
3D swap_buffer : 377.296607
3D lines : 5.674978
3D lines fog : 4.743511
3D lines smooth : 15.316990
3D points : 9.773086
3D points fog : 8.679924
3D wire : 5.335982
3D wire fog : 4.916499
3D polygon color smooth : 10.296245
3D polygon color : 39.657964
3D polygon color fog : 29.982306
3D vertex color : 37.443906
3D vertex color fog : 28.615134
3D stencil buffer : 18.745593
3D accumlation buffer : 7.592985
3D blur : 4.131098
3D flat shading : 34.408321
3D smooth shading : 23.102761
3D spot light : 23.028295
3D T-Map GL_CLAMP fast : 11.212876
3D T-Map GL_CLAMP real : 6.033654
3D T-Map GL_REPEAT fast : 11.493995
3D T-Map GL_REPEAT real : 5.967446
2D put GL_COPY half tone : 9.243157
2D put GL_COPY : 3.072797
2D put GL_COPY_INVERTED : skipped
2D put GL_AND_REVERSE : skipped
2D put GL_OR_REVERSE : skipped
2D put GL_AND : skipped
2D put GL_OR : skipped
2D put GL_NAND : skipped
2D put GL_NOR : skipped
2D put GL_XOR : skipped
2D put GL_EQUIV : skipped
2D put GL_AND_INVERTED : skipped
2D put GL_OR_INVERTED : skipped
2D copy GL_COPY : 1.581797
2D copy GL_COPY_INVERTED : skipped
2D copy GL_AND_REVERSE : skipped
2D copy GL_OR_REVERSE : skipped
2D copy GL_AND : skipped
2D copy GL_OR : skipped
2D copy GL_NAND : skipped
2D copy GL_NOR : skipped
2D copy GL_XOR : skipped
2D copy GL_EQUIV : skipped
2D copy GL_AND_INVERTED : skipped
2D copy GL_OR_INVERTED : skipped
2D scaling : 15.138905
# 3D average without swap_buffer
3D total : 15.734252
2D total : -----
2D implemented : 7.259164