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Brightness in HalfLife

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  • Brightness in HalfLife

    Finally, I have my g400 32mb SH. In HalfLife,
    I cannot get the brightness up high enough without using the monitor controls.
    This is my autoexec.cfg:
    r_mmx "1"
    r_dynamic "1"
    r_drawviewmodel "1"
    gl_ztrick "1"
    gl_dither "1"
    gl_polyoffset "2"
    r_decals "1"
    r_drawviewmodel "1"
    r_shadows "0"
    cl_himodels "1"
    gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
    brightness "2.8"
    gamma "3.0"
    lightgamma "3.0"
    r_fullbright "1"
    gl_playermip "0"
    gl_picmip "0"
    gl_round_down "0"
    gl_texsort "1"
    gl_overbright "1"
    gl_palette_tex "1"
    // Apply lightmaps to alpha tested surfaces with holes (on/off)
    gl_lightholes "1"
    // Keep collinear points added by QCSG/QBSP to fix T-junctions (on/off)
    gl_keeptjunctions "1"

    I was trying to avoid using id's fix.

    Ps: The eye candy is great! And I'm getting 20 to 30 fps at 1024x762 32bit-PLL at 297, P2450 at 464, BH-6.
    P2-450@464Mhz
    Abit BH-6
    Samsung G8 133 sdram
    G400-32mb SH [PLL297(148/198)
    SB Live
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