Quake 2 Benchmarks using the latest Matrox beta drivers and TurboGL standalone driver.
(Benchmarked on a P3-550@605, Matrox G400 SH 32mb AGP)
Texture Quality=All the way
8bit=no
sync=no
32BIT
TurboGL
32bitC 32bitZ
1024X768=57.5
800X600=89.7
640X480=113.1
No TurboGL
32bitC 32bitZ
1024X768=57.3
800x600=84.8
640X480=97.0
1. TurboGL is faster in all resolutions in 32bit color with 32bit Zbuffer.
16BIT
TurboGL
16bitC 32bitZ
1024X768=61.4
800x600=93.9
640X480=114.2
No TurboGL
16bitC 32bitZ
1024X768=61.9
800x600=87.8
640x480=97.6
1. TurboGL is slower in 1024X768 and probably up in 16bit color with 32bit Zbuffer.
I know some people are probably sick of posted fps scores. But hey I just switched from my ancient K63-433 to this screaming fast P3-600 (630 now I just overclocked last night). I've gotta figure out some way to make it faster!
------------------
C:\DOS
C:\DOS\RUN
\RUN\DOS\RUN
(Benchmarked on a P3-550@605, Matrox G400 SH 32mb AGP)
Texture Quality=All the way
8bit=no
sync=no
32BIT
TurboGL
32bitC 32bitZ
1024X768=57.5
800X600=89.7
640X480=113.1
No TurboGL
32bitC 32bitZ
1024X768=57.3
800x600=84.8
640X480=97.0
1. TurboGL is faster in all resolutions in 32bit color with 32bit Zbuffer.
16BIT
TurboGL
16bitC 32bitZ
1024X768=61.4
800x600=93.9
640X480=114.2
No TurboGL
16bitC 32bitZ
1024X768=61.9
800x600=87.8
640x480=97.6
1. TurboGL is slower in 1024X768 and probably up in 16bit color with 32bit Zbuffer.
I know some people are probably sick of posted fps scores. But hey I just switched from my ancient K63-433 to this screaming fast P3-600 (630 now I just overclocked last night). I've gotta figure out some way to make it faster!
------------------
C:\DOS
C:\DOS\RUN
\RUN\DOS\RUN