OK guys some of you will remember me from the days where opengl worked but direct3d crashed. and im glad to say those problems are gone...
But now i face a new problem... In diakatana the HUD and console are in pink ?
Any ideas...
Apart from that its a kick arse game and runs fine on my outdated piece of machinery
WindowsME, G200 PD5.41, BIOS 2.7, K6-2 450 on a Ali based Super (*cough*) Seven Mobo.
I tried PD5.52 but it didnt seem to like the new g200 bios. explorer crashes and what not...
im pretty sure its just some stupid gl_ setting that ive got wrong. Other OGL games like halflife work faultless.
Regards,
[paradox]
oops maybe the gl_ settings may help you guys
set gl_3dlabs_broken "0"
set gl_swapinterval "0"
set gl_ext_pointparameters "0"
set gl_ext_multitexture "0"
set gl_ext_gamma "1"
set gl_ext_swapinterval "0"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.01"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set gl_vertex_arrays "0"
set gl_no_error_check "1"
set gl_subdivide_size "256"
set gl_32bitatextures "1"
set gl_24bittextures "0"
set gl_brute_force_state "1"
set gl_allow_software "0"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_picmip "0"
set gl_shadows "1"
set gl_modulate "7"
set gl_mode "6"
set gl_driver "opengl32"
then again maybe its just WinME... any help would be appreciated. Thanx in advance
[This message has been edited by [paradox] (edited 09 July 2000).]
But now i face a new problem... In diakatana the HUD and console are in pink ?
Any ideas...
Apart from that its a kick arse game and runs fine on my outdated piece of machinery
WindowsME, G200 PD5.41, BIOS 2.7, K6-2 450 on a Ali based Super (*cough*) Seven Mobo.
I tried PD5.52 but it didnt seem to like the new g200 bios. explorer crashes and what not...
im pretty sure its just some stupid gl_ setting that ive got wrong. Other OGL games like halflife work faultless.
Regards,
[paradox]
oops maybe the gl_ settings may help you guys
set gl_3dlabs_broken "0"
set gl_swapinterval "0"
set gl_ext_pointparameters "0"
set gl_ext_multitexture "0"
set gl_ext_gamma "1"
set gl_ext_swapinterval "0"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.01"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set gl_vertex_arrays "0"
set gl_no_error_check "1"
set gl_subdivide_size "256"
set gl_32bitatextures "1"
set gl_24bittextures "0"
set gl_brute_force_state "1"
set gl_allow_software "0"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_picmip "0"
set gl_shadows "1"
set gl_modulate "7"
set gl_mode "6"
set gl_driver "opengl32"
then again maybe its just WinME... any help would be appreciated. Thanx in advance
[This message has been edited by [paradox] (edited 09 July 2000).]