Postal 2 a fairly old one but it works quite well in surround.
It uses the unreal engine and so if you change the usual ... ini's in the Postal 2 - system folder
The Postal2.ini...
Find the lines...
FullscreenViewportX=800
FullscreenViewportY=400
... change them to read ...
FullscreenViewportX=3072
FullscreenViewportY=768
and the User.ini...
Find the lines...
DesiredFOV=85.000000
DefaultFOV=85.000000
... change them to read ...
DesiredFOV=138.000000
DefaultFOV=138.000000
I found that this works fine for the demo but when in the actual retail game to get the FOV to work once the game has started ... you must press "f" to bring up the map then again to go back to the game ... the FOV should then be OK.
The HUD icons such as weapons, items and health status are a bit oversized... but they don't get in the way... however they do overlap each other. As only the health one is really necessary so the others can be turned off using the "Shrink HUD" key and when needed they can be brought back using the "Grow HUD" key. The ScaleHUDX=0.333333 doesn't make any difference and weapons are not oversized.
Cheers,
Paddywak .....
It uses the unreal engine and so if you change the usual ... ini's in the Postal 2 - system folder
The Postal2.ini...
Find the lines...
FullscreenViewportX=800
FullscreenViewportY=400
... change them to read ...
FullscreenViewportX=3072
FullscreenViewportY=768
and the User.ini...
Find the lines...
DesiredFOV=85.000000
DefaultFOV=85.000000
... change them to read ...
DesiredFOV=138.000000
DefaultFOV=138.000000
I found that this works fine for the demo but when in the actual retail game to get the FOV to work once the game has started ... you must press "f" to bring up the map then again to go back to the game ... the FOV should then be OK.
The HUD icons such as weapons, items and health status are a bit oversized... but they don't get in the way... however they do overlap each other. As only the health one is really necessary so the others can be turned off using the "Shrink HUD" key and when needed they can be brought back using the "Grow HUD" key. The ScaleHUDX=0.333333 doesn't make any difference and weapons are not oversized.
Cheers,
Paddywak .....
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