dx9.0c is released!
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just ran DXDIAG and evidentally i've been running it for a few weeks now. seems to be doing good."And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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From BeyondUnreal:
Microsoft has released DirectX 9.0c for all post-1998 Windows Operating Systems. The new version of DirectX can be found over here and includes, amongst other things, support for Pixel Shader 3.0.
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I've downloaded it, now I need about a months worth of ppl beta testing errr I mean using it with out any major issues before I install it.Originally posted by Helevitia
Who will be the brave ones to let us know
Go Bunny GO!

Titan:
MSI NEO2-FISR | Intel P4-3.0C | 1024MB Corsair TWINX1024 3200LLPT RAM | ATI AIW 9700 Pro | Dell P780 @ 1024x768x32 | Turtle Beach Santa Cruz | Sony DRU-500A DVD-R/-RW/+R/+RW | WDC 100GB [C:] | WDC 100GB [D:] | Logitech MX-700
Mini:
Shuttle SB51G XPC | Intel P4 2.4Ghz | Matrox G400MAX | 512 MB Crucial DDR333 RAM | CD-RW/DVD-ROM | Seagate 80GB [C:] | Logitech Cordless Elite Duo
Server:
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Then you have the Beta (likely the same that is installed on my system since some weeks). This is the final (if you can ever call any M$ programm "final"Originally posted by DGhost
just ran DXDIAG and evidentally i've been running it for a few weeks now. seems to be doing good.
) and according to some tests seems to give slight boosts to shader-intense games when compared to the Beta and DX9.0b.
I will test and report back...
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unlikely. the time between RTM and release is sufficent that the build I am running is likely the RTM build, and my copy was brand new and straight from MS about 3 weeks ago (package date of 7/4/2004). post your DX version number and we'll seeOriginally posted by Indiana
Then you have the Beta (likely the same that is installed on my system since some weeks). This is the final (if you can ever call any M$ programm "final"
) and according to some tests seems to give slight boosts to shader-intense games when compared to the Beta and DX9.0b.
I will test and report back...
edit: don't bother. i downloaded it and checked the version numbers on the files myself. i'm already running the final build - no problems so far."And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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