HI!
Early today I posted my Quake 2 results using the TurboGL drivers on my system.
I have a Pentium III 450 overclocked to 558Mhz with my Matrox G400 Max (32 bit Z buffer enabled)
Using Quake 3 which I have set all the options to high.
Color Depth - 32bit
Full screen - on
lighting - vertex
geometric detail - high
texture detail - full
texture quality - 32bit
texture filter - trilinear
my results:
Demo 1
640 by 480 - 56.3 fps
800 by 600 37.5 fps
1024 by 768 - 23.7 fps
These are way off from what I am seeing from the reviews.
My Quake II results were very very good and my results were same as the ones on the reviews.
So why aren't my quake 3 results good? TurboGL drivers are enabled in Quake3. I am 100% sure it is.
Regards,
Manoj Mahtani
[This message has been edited by ManojM (edited 10-09-1999).]
Early today I posted my Quake 2 results using the TurboGL drivers on my system.
I have a Pentium III 450 overclocked to 558Mhz with my Matrox G400 Max (32 bit Z buffer enabled)
Using Quake 3 which I have set all the options to high.
Color Depth - 32bit
Full screen - on
lighting - vertex
geometric detail - high
texture detail - full
texture quality - 32bit
texture filter - trilinear
my results:
Demo 1
640 by 480 - 56.3 fps
800 by 600 37.5 fps
1024 by 768 - 23.7 fps
These are way off from what I am seeing from the reviews.
My Quake II results were very very good and my results were same as the ones on the reviews.
So why aren't my quake 3 results good? TurboGL drivers are enabled in Quake3. I am 100% sure it is.
Regards,
Manoj Mahtani
[This message has been edited by ManojM (edited 10-09-1999).]

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