AGP 2x and higher FSB

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  • Livius
    MURCer
    • Oct 1999
    • 185

    #1

    AGP 2x and higher FSB

    Hi! Has anyone run 83MHz FSB with AGP2x enabled, and without screen corruption in Tech Demo?

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    Soyo 7IZB+, C500A, 96MB PC100, G400Max, Vortex2
    Asus A7V, Duron 600@900, 192MB PC133@100, G200, Guillemot MUSE, etc.
  • Scytale
    MURCer
    • Aug 1999
    • 764

    #2
    83 MHz AGP2X works fine for me (124 MHz FSB).
    P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4

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    • Livius
      MURCer
      • Oct 1999
      • 185

      #3
      It works for me as well in every piece of software (Q2, Q3, Unreal, NFS, etc., etc.). It works in the TechDemo as well, but from time to time a get a flash of a texture corruption midscreen. Seen anything like that before?

      ------------------
      Soyo 7IZB+, C500A, 96MB PC100, G400Max, Vortex2
      Asus A7V, Duron 600@900, 192MB PC133@100, G200, Guillemot MUSE, etc.

      Comment

      • Scytale
        MURCer
        • Aug 1999
        • 764

        #4
        Are you sure it's not a (disabled-)VSync glitch you're observing?
        P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4

        Comment

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