(G400 && Bumpmapping) != OpenGL ?

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  • C=64
    mini MURCer
    • Oct 1999
    • 68

    #1

    (G400 && Bumpmapping) != OpenGL ?

    Am I wrong, or is Matrox not planning on ever offering a GL extension for its bumpmapping?

    I'm working on a project right now, and the G400's heavily lauded Environmental Bumpmapping would fit quite nicely. If it *is* possible, I'd really appreciate it if someone were to direct me in the direction of some useful info.

    Just to make sure I don't waste anyone's time, yes, I am aware that I can fake emboss bumpmapping. But come on - can that even compare to the G400's environmental bumpmapping?

    And please, no one say "use D3D". Cross-platform support is more important to me then supporting hardware that a company doesn't want to bother giving me support for.


    C=64
  • Maggi
    Super MURCer
    • Jan 2000
    • 5057

    #2
    Nice effort !!!



    I recommend to contact Matrox' Developer Support ...


    Cheers,
    Maggi
    Despite my nickname causing confusion, I am not female ...

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    • Nuno
      Super MURCer
      • Aug 1999
      • 2155

      #3
      Use D3D

      No really, it would be an interesting idea. I think Matrox never did it simply because of the scarce demand - either you want or not, the vast majority of OGL games use Q2/Q3 engine, which does not support any kind of true bumpmapping.

      Now, with cards being released that support EMBM (Radeon, PowerVR3), maybe someone remembers to write a OGL extention to it

      Comment

      • Raptor^
        MURCer
        • Dec 1999
        • 268

        #4
        Let me know if you find anything out.

        I'd be very interested in an env bump mapping extension for OpenGL.

        Comment

        • C=64
          mini MURCer
          • Oct 1999
          • 68

          #5
          Well, I've sent off a message to devrel@matrox to see if there is any hope for some enviromental bumpmap lovin' for my GL project. Let's hope for the best...

          Comment

          • C=64
            mini MURCer
            • Oct 1999
            • 68

            #6
            Here's the reply:
            Hello

            We currently investigating the possibility of programming the extension.
            We do not have a time frame.

            At 02:51 AM 10/20/00, you wrote:
            >Are there any plans on offering a GL extension for the G4x00's bumpmapping?
            >
            >I'm working on a technology demo right now, and the G400's heavily lauded
            >environmental bumpmapping would fit quite nicely. If it *is* possible, I'd
            >really appreciate being pointed in the direction of some useful info.
            >
            > -Irfaan
            So, it looks like it just ain't happening. While I can't say I'm surprised, I'm still quite disappointed.

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