HalfLife, OpenGL, PowerDesk5.25

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  • Danfoss
    mini MURCer
    • Aug 1999
    • 13

    #16
    I wonder what te real problem is here...
    i too have that problem (not that severe, only 1 wall and the 'normal' texture corruption, not those rainbow effects)

    But why does it only (mainly) occur in TFC and not in DM? are the textures in TFC more complex, bigger ??

    i found out that on very laggy maps (such as that terrible map push) it happens more than on 'no' lag maps.

    Has someone a good explanation for this?

    Dan.
    When you open Windows,
    bugs get in!

    "Linux is like a Wigwam.. No Windows, no Gates, and Apache inside."

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    • burre burrito
      mini MURCer
      • Sep 1999
      • 72

      #17
      I have seen the same effect as show in the pic. It was on a standard DM map in HL. I had changed the resolution settings, and there it was. but i just restarted HL and it wasn't there anymore. Strange huh?

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