Final Q3 is strange on my G200

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Elemental
    mini MURCer
    • Sep 1999
    • 57

    #1

    Final Q3 is strange on my G200

    I play at 800x600 with 16bit textures and 16bit color depth. But when I switch texture quality to highest or second highest possibility, I get screwed up textures. But it works fine when I use lower texture detail. Strange, because I didn't have this problem with the demo.
    Anybody who has similar problems and knows a solution?
    my system:P3-500,64Ram,Millennium G200 (8MB)

    happy fraggin'
    Pentium3 500Mhz
    192MB Ram
    Matrox Millennium G200(8MB)
  • Fyrespray
    mini MURCer
    • Nov 1999
    • 57

    #2
    I've not had that problem but if I switch to 32bit colour when my destop is in 16bit colour it all goes wrong and the same if i switch to 32bit colour when my desktop is in 16 bit, maybe this is your problem ???

    Fyrespray

    ------------------
    Celery 366 @ 550,Abit BM6, 128Mb PC100 Ram, G200 8Mb, AWE64 Gold, Win98SE.

    Fyrespray

    http://www.ukgamer.com
    http://www.ukgamer.com/columns.php3?author=9

    Comment

    • Elemental
      mini MURCer
      • Sep 1999
      • 57

      #3
      No.My desktop is at 16 bit and Q3 too.But I found something in the readme file(last minute information).
      Last minute compatibility results:
      "G200-Playable.Will not work with the texture detail set to high.For best results, keep the texture detail set in the mid to lower levels."
      Bullshit!
      Pentium3 500Mhz
      192MB Ram
      Matrox Millennium G200(8MB)

      Comment

      Working...