UT and TurboGL

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  • lloades
    mini MURCer
    • Dec 1999
    • 3

    #1

    UT and TurboGL

    If i run UT with opengl loading speed and playablility is unplayably slow. I run the game 1024*768 and 32 bit colour with my g400 max. Changing down to 800*600 doesn't effect speed what so-ever. I've applyed turboGL and still the same. Anyone any ideas?? Quake3 runs fine
  • Kruzin
    Jeepin' to the grave
    • Aug 1999
    • 6527

    #2
    Easy enough.
    For UT, use D3D.
    If you want all the hows/whats/whys, use the search function of the forum. This issue has been discussed many, many times before...

    [This message has been edited by Kruzin (edited 30 December 1999).]
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    • MadCat

      #3
      If you hadn't noticed, when you elect to use an OpenGL renderer for UT, the game tells you: the OpenGL renderer is experimental. Dont wory if the OpenGL sucks, thats normal for Epic's programming dunces. The D3D aint bad.

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