For those who are interested, there's a D3D port of Quake out there already, now that the source has been made available.
At the moment it all looks very stable, but performance needs some work. The current framerates are about half those of the Matrox GL driver. On a P-III 500 with a G400 MAX I get 34fps using the D3D version.
The good news is that there's no texture corruption as in the current Matrox driver set.
Ian J.
At the moment it all looks very stable, but performance needs some work. The current framerates are about half those of the Matrox GL driver. On a P-III 500 with a G400 MAX I get 34fps using the D3D version.
The good news is that there's no texture corruption as in the current Matrox driver set.
Ian J.