How to enable mipmapping in Tomb Raider4

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  • John Rambo
    MURCer
    • Oct 1999
    • 117

    #1

    How to enable mipmapping in Tomb Raider4



    Thanks for any solution.

    regards
    Rambo
  • Nuno
    Super MURCer
    • Aug 1999
    • 2155

    #2
    E-mail Eidos Interactive and tell them "In your next TR release please use a graphical engine that is not 2 years old and just plain sucks"

    How about it?

    Comment

    • John Rambo
      MURCer
      • Oct 1999
      • 117

      #3
      Hehe, I do it. You are right, TR1,TR2,TR3,TR4 engine sucks. Voodoo2 drivers have mipmapping and it really works in TR4, but with performance lost.

      bye
      Rambo

      Comment

      • Chasbo
        mini MURCer
        • Aug 1999
        • 70

        #4
        you can enable it by running the TR 4 setup program again. I can't really tell a difference though, so you aren't missing much.
        P4 2.53GHz, Intel D845PEBT2, 1GB Ram, G400 Max, Adaptec 19160 running, 2 Maxtor 18GB 10KRPM HD, Toshiba 40/10 SCSI DVD-Rom, Plextor 32/12/10 SCSI CD-RW, Seagate 80GB Barracuda IV, Turtle Beach Santa Cruz, Viewsonic G790 19" Monitor

        Comment

        • John Rambo
          MURCer
          • Oct 1999
          • 117

          #5
          mipmapping
          this feature is unsupported by TR4 Setup program.
          For my Voodoo2 card I enable it in Voodoo2 advanced properties tab.

          Comment

          • Chasbo
            mini MURCer
            • Aug 1999
            • 70

            #6
            Doh! My bad. Thought it said bump mapping.
            P4 2.53GHz, Intel D845PEBT2, 1GB Ram, G400 Max, Adaptec 19160 running, 2 Maxtor 18GB 10KRPM HD, Toshiba 40/10 SCSI DVD-Rom, Plextor 32/12/10 SCSI CD-RW, Seagate 80GB Barracuda IV, Turtle Beach Santa Cruz, Viewsonic G790 19" Monitor

            Comment

            • Ian J
              mini MURCer
              • Dec 1999
              • 19

              #7
              It's emboss bump mapping as done by "any" graphics card, not the proper environamentally mapped bump mapping as done by Matrox.

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