Quake 2 To Dark

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  • Kruzin
    Jeepin' to the grave
    • Aug 1999
    • 6527

    #1

    Quake 2 To Dark

    Put these lines in your autoexec.cfg for the game...

    set intensity "1.0"
    set vid_gamma "0.9"
    set gl_modulate "3.5"
    set gl_saturate "0"
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s
  • DGJ
    mini MURCer
    • Feb 2000
    • 9

    #2
    Where would I find the 'autoexec.cfg' for Quake2? I just did a search and the only auto.cfg I have is for Half Life.

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    • DGJ
      mini MURCer
      • Feb 2000
      • 9

      #3
      Quake 2 To Dark

      How would you go about increasing the gamma in Quake2 using the G400 Max. I Just upgraded to this card from a Voodoo 2 and now it is far to dark.

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      • Kruzin
        Jeepin' to the grave
        • Aug 1999
        • 6527

        #4
        It would go in the q2\baseq2\autoexec.cfg

        if you don't have one, just make one (also make one for each mod like CTF, and put it in that mod's folder)
        Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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        • DGJ
          mini MURCer
          • Feb 2000
          • 9

          #5
          I was wondering how you would tweak some of the settings in 'autoexec.cfg' For instance if you wanted it brighter or to remove some of the shadows in the background. I noticed that there is a lot more of a reddish hue than when I used to use a voodoo2.

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          • impact
            Super MURCer
            • Dec 1999
            • 1100

            #6
            The gl_modulate is essential. If you still think the game is too daark, up that. And don't forget to issue a 'vid_restart' after you change the value, otherwise it will only lighten the players but not the map (which is considered severe cheating in some Q2 mods).

            'intensity' can also help a bit. Just play with these two and see the results.

            If you think the colors don't looks right, you either overclock and see madly colored textures, or you are just not used to the true OpenGL. Remember that most of todays monitors allow you to create individual color temperature profiles and switch between them to make the image just right at all times.
            Someday, we'll look back on this, laugh nervously and change the subject.

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