check the news, the latest beta has hardware bumpmapping!
if you haven't played this game, you must download.
you will forget all about quake 3.....
LOL 





Also, there's a stupid proprietary "bumpmap format" that has to be programmed, and I had to convert it to Delphi (which wasn't easy). But actually it seems like there's no need to call this routine at all (don't know why). Apart from that, it was fun to implement.
Maybe I'll post it later on my site, but I want to fix a few other bugs first.
)

But as I said, this problem is fixed now. I'm now using a better balanced environment map. You can change it yourself if you want... Or I could send you the new files by e-mail.
It's so beautiful to watch... Also, I think it might be a good opportunity to start dropping the idea of "strong penalties" when Shuffle is called (except for Hint, of course !). This will make the game more stressful and a better environment to be immersed in 
It can be done, but I'm not sure the result would be great. Anyway, it's something to think of, just because the hit in video memory isn't that great (because the only cards that implement EMBM for now are the G400 with at least 16mb of Ram...)
)) Well, most people will say it looks good, but since I made my modifications yesterday night, it doesn't have much in common with that beta 

Welcome aboard, Naoki ! 


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