quake 3 and graphics problems

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  • Gorf
    mini MURCer
    • Sep 1999
    • 45

    #1

    quake 3 and graphics problems

    I have a pIII450, 128 mb ram
    An abit be6 11 mb , a maxtor udma hard drive ,soundblaster live and a g400 max.
    The problem i am getting is on my shadow and on gun shot marks on the walls and floor.
    When i look at them they have black diagonal lines running through them or they look like a fine mesh, basicly it does not look very good.
    Also on stairs from a distance i can see different colours coming through, blues reds and pinks.
    Anyone one got any ideas on how to cure this.
    Thanks for any help given.


  • Sanjuro Makabe
    MURCer
    • Mar 2000
    • 136

    #2
    Hi,
    What version of drivers are you using? are you using Win2k?, Win98? or WinMe? I think I got that problem once before...but that was awhile ago, and I already forgot how I fixed it...try using PD5.30, use a non-patched Q3 to see if it's the newer patches' problem...try different graphics settings...lower some details...don't know if I can help, give them a try...

    ------------------
    Sanjuro Makabe

    P!!!550E @ 733Mhz
    ASUS P3V4X 1004.02, 4in1 4.20, AGP 4.02
    128Mb PC100 C2 Ram
    Matrox G400Max PD5.30
    SBLive! LW3.0
    WinMe 4.90.2525


    Sanjuro Makabe

    Pentium 4B 2.26GHz
    ASUS P4T-EA
    Samsung 512MB Rambus-T
    ATI 8500 Retail
    SB Audigy Plat. ex+
    WinXP Pro SP1

    Comment

    • dZeus
      Moderator
      • Aug 2000
      • 4622

      #3
      I am experiencing exactly the same problems, as many others do... I think all we can do is wait for Matrox to release a new driver with the fix for it.

      I will include the colour anonymaly on my G400 driver bugs site... (the shadow problem is already there)

      Comment

      • DosFreak
        MURCer
        • Feb 2000
        • 645

        #4
        We've had the shadow problem for the last 2 monhs. It's a driver problem nothing is wrong with your puter.
        C:\DOS
        C:\DOS\RUN
        \RUN\DOS\RUN

        Comment

        • Gorf
          mini MURCer
          • Sep 1999
          • 45

          #5
          Ah glad its not the PC.
          Any idea when Matrox will have it fixed?
          And thanks for replying.

          Comment

          • DosFreak
            MURCer
            • Feb 2000
            • 645

            #6
            You got me. Expect a Matrox obsessed owner to respond any minute now with a good reason why though.......
            C:\DOS
            C:\DOS\RUN
            \RUN\DOS\RUN

            Comment

            • dYh
              mini MURCer
              • Jun 2000
              • 9

              #7
              It is because You use "standard_icd" provided by drivers. This OpenGL ICD is universal for most OGL apps, but has some artifacts in specific apps(such as decals in q3a) And in such cases you should use "optimized" drivers, for q3a and other OGL games - TurboGL. It hit performance a bit, but improve visuals. Although i suggest to use standard ICD with shadows and marks off. The reasons, i hope, is obvious.
              And else - TurboGL is for Win9x ONLY(!)

              Comment

              • Gorf
                mini MURCer
                • Sep 1999
                • 45

                #8
                I just realised that i had not installed the turbo gl.
                Which i have just done and it has fixed the shadow problems.
                I had it installed in the demo of Q3A but it did not fix the shadow problems.
                Oh well

                Comment

                • sasulj
                  mini MURCer
                  • Jun 2000
                  • 13

                  #9
                  Is it just me, or everybody with Matrox g400 32mb DH can see lines in quake 3 arena when shooting or moving near fire. I can see them also in other open gl games. This is not shadow problem. These horizontal lines appears like bad refresh rate.
                  For example: fire machinegun standing against the wall and horizontal lines through screen appear.
                  Please tell me it is not hardware problem!

                  Comment

                  • 2K
                    mini MURCer
                    • May 2000
                    • 58

                    #10
                    I also have them, same card and same problems. I don't think it's bad hardware since in previous drivers the problem wasn't there.

                    Comment

                    • sasulj
                      mini MURCer
                      • Jun 2000
                      • 13

                      #11
                      Please 2K tell me which drivers did not have lines?
                      sasulj

                      Comment

                      • sasulj
                        mini MURCer
                        • Jun 2000
                        • 13

                        #12
                        Please 2K tell me which previous drivers did not have lines?
                        sasulj

                        Comment

                        • 2K
                          mini MURCer
                          • May 2000
                          • 58

                          #13
                          5.41, beta 5.50.005, beta 5.50.010

                          I would put you a link, but Matrox's site isn't responding.

                          Comment

                          • 2K
                            mini MURCer
                            • May 2000
                            • 58

                            #14
                            It responds now
                            here's the link http://www.matrox.com/mga/drivers/pr...rv_drv.htm#Win 98/95

                            Comment

                            • sasulj
                              mini MURCer
                              • Jun 2000
                              • 13

                              #15
                              2K thank's for informatin, but i've tried all three versions of drivers, and lines were still there.

                              Comment

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