Drivers Beta 6 Causes flicker in Quake1

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  • fury
    mini MURCer
    • May 2000
    • 57

    #1

    Drivers Beta 6 Causes flicker in Quake1

    Well, there ya go.

    Anyone else notice this?
  • DuRaNgO[MU]
    MURCer
    • Sep 1999
    • 372

    #2
    quake 1?

    ------------------
    Abit BE6-2 with P3 700(cb0) @ 7*150=1052 using an MC-1000!
    15.3 gb Maxtor ata66 and Twinmos 128mb pc-133 ram
    G400 vanilla 32mb @ 168/210 @ 2x
    Sblive with Altec Lansing speaker combo
    384k DSL and Realtek nic
    Windows 98se with DX7a
    Worn out reset button :O)

    PIII-500mhz @ 620 ! with an Abit BE6 mobo
    128mb pc-100 cas 2
    Mill G400 (vanilla!!!) 32mb @ 167/208 with MGATweak-417mhz, (2.5, 2, 2.5), PD 5.5010 & bios 1.5-22
    Maxtor 14.3 gb Uata66 hdd
    SB Live!
    Winblows 98se & DX7
    and 384k DSL!

    Comment

    • Shoyu
      mini MURCer
      • Jan 2000
      • 52

      #3
      Yep, you'll have to use TGL1.3 if you want to stick with PD6.

      Comment

      • wit
        mini MURCer
        • Dec 1999
        • 6

        #4
        No dynamic lights with TGL1.3 PD6 and Q1

        Comment

        • fury
          mini MURCer
          • May 2000
          • 57

          #5
          That stinks; can't switch between Q3 and Q1 without changing drivers. *sigh*

          Comment

          • cjolley
            Super MURCer
            • Aug 1999
            • 7672

            #6
            And it works GREAT!
            chuck
            Chuck
            秋音的爸爸

            Comment

            • cjolley
              Super MURCer
              • Aug 1999
              • 7672

              #7
              Just stick the OPENGL32.DLL from the TURBOGL in your quake directory.
              It works just fine with any of the latest drivers.
              I'm running it with the beta 6.? drivers & play every day.
              chuck
              Chuck
              秋音的爸爸

              Comment

              • fury
                mini MURCer
                • May 2000
                • 57

                #8
                CJOLLEY: YESS!!! Works BEAUTIFULLY!!!!!

                Of course, I had to use TURBOManager to install the Opengl.dll to another game, then copy it to Quake1 cuz TurboManager doesn't recognize Q1 as valid...*sad* but, HEY! It Works!!

                Thanks!

                Comment

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