Seetrhough wall in Q3 and win2000 with G400

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  • TijnFLiP
    mini MURCer
    • Nov 2000
    • 2

    #1

    Seetrhough wall in Q3 and win2000 with G400

    I did a fresh install of win2000 with the newest G400 drivers. The problem I have is that some walls are not rendered as they should. Sometimes walls disappear completely when viewed from some angle. In other words I can see through walls whats behind it. This is very anoying. Depending on the angle the wall will be rendered or not. Its very distracting. Does someone have a fix for this.

    Spec: G400 16 MB SH, Asus K7M mobo

    TijnFLiP
  • DosFreak
    MURCer
    • Feb 2000
    • 645

    #2
    Adjust Zbuffer
    C:\DOS
    C:\DOS\RUN
    \RUN\DOS\RUN

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    • Gozu
      mini MURCer
      • Feb 2000
      • 10

      #3
      I get this problem to. In windows 9x it happens as well. Its only in vertex lighting however.

      Thats on a g400 32mb dh btw.
      -----------------------
      gozu@ihug.co.nz
      17221984
      -----------------------

      Comment

      • ayoub_ibrahim
        Super MURCer
        • Dec 1999
        • 2445

        #4
        gosh guys, I'd like to be able to see thru walls sometimes!!! lol
        couldn't help myself saying that.
        sorry, can't help with your problem.

        Comment

        • ALBPM
          Super MURCer
          • Aug 1999
          • 3868

          #5
          That's not a problem...It's a feature

          Paul
          "Never interfere with the enemy when he is in the process of destroying himself"

          Comment

          • TijnFLiP
            mini MURCer
            • Nov 2000
            • 2

            #6
            Well I can tell you its pretty anoying.. There are all kinds of visual problems, its really a mess when you walk. It does not occur when playing with lightmap but I want the speed of vertex. Setting Z-Buffer to 32 does not fix the problem

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