Heavy graphics corruption in new Quake3 engine games and mods

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  • wossName
    mini MURCer
    • Nov 1999
    • 14

    #16
    I played some more with the 6.22 drivers, and while the polygon madness didn't appear, the well-known funky textures problem showed its head in some places. (Colored horizontal lines as well.) Also in Return to Castle Wolfenstein, the Allied Lieutenant's radio pack was "glowing" yellow, very ... interesting.
    I really hope there will be a G800 with the features we all want, since I really don't want to buy the Geforce3 MX or whatever is next, but currently that looks like the only realistic option.

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    • ChrisR
      mini MURCer
      • Jul 2001
      • 14

      #17
      I found that the problems went away when I started using the beta drivers (5.71 in Windows 2000). Now if only the refresh rate were higher. (The DirectX setup thing does not work, does nvrefresh work on non nvidia cards?)

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      • Greebe
        Super MURCer
        • Aug 1999
        • 8555

        #18
        nV nothing works on Matrox cards (gag at that thought)
        "Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." -- Dr. Seuss

        "Always do good. It will gratify some and astonish the rest." ~Mark Twain

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        • Yanee
          mini MURCer
          • Oct 1999
          • 67

          #19
          See this, try this, then report if it works.
          http://forum.matrox.com/mgaforum/Forum10/HTML/003428.html

          Using pd 6.71.

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