Surround gaming: 3 same resolutions needed ?

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  • VJ
    Moderator
    • Mar 2001
    • 9733

    #1

    Surround gaming: 3 same resolutions needed ?

    The image Matrox shows as a demo for surround gaming, all use three of the same monitors. Screenshots posted here are triple the width, but the same height overall.

    Is a setup like this possible for surround gaming:
    [2][1][3]

    where 2 and 3 have the same resolution, but 1 has a different (higher) one ?

    If so, what happens on images 2 and three : a scaling of the image (e.g. you get to see the full height, but in lower resolution) or a crop (e.g. you only see the bottom lines, and lose the lines that cannot be displayed due to the lower resolution) ?


    Jörg
    Last edited by VJ; 24 May 2002, 00:16.
    pixar
    Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)
  • CuEdge
    mini MURCer
    • Jun 2001
    • 26

    #2
    Well since the image is stretched over the three monitors, and not *true* TripleHead is supported, I'm guessing you would have to use the same height on all desktops.

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    • Voyager3D
      mini MURCer
      • May 2002
      • 75

      #3
      Originally posted by CuEdge
      Well since the image is stretched over the three monitors, and not *true* TripleHead is supported, I'm guessing you would have to use the same height on all desktops.
      That i correct, you have to have the same resolution on all 3 monitors. As you said Parhelia don't support real TriHead at this point in time, but it has real DualHead..
      <font size="1">Game system: P4 1.8@2.4 - Asus P4S533 - 512 MB DDR333 - 30Gb IBM hd - AOpen Geforce 3 Ti200 - 19" Samsung SyncMaster 900SL plus
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      • VJ
        Moderator
        • Mar 2001
        • 9733

        #4
        This is going to make surround gaming exensive....

        I was hoping that the resolutions of 2 and 3 could differ from the resolution of 1 (even if this would mean displaying cropped views), but alas...

        Thanks!


        Jörg
        pixar
        Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)

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        • Pace
          Super MURCer
          • Feb 2000
          • 3414

          #5
          Yeah, I got 2 x 19"s at the moment. Once can do 1600x1200, the other 1280x960 (well, it can do 1600, but it's crap).

          In Windows, it's actually annoying to have two monitors sized physically equal, but in games it doesn't matter

          And, like you say to the contrary, having different sized monitors will be annoying in games.

          I'll need to buy another 2 x 19" with UXGA capability
          Meet Jasmine.
          flickr.com/photos/pace3000

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          • mirp
            mini MURCer
            • Sep 1999
            • 58

            #6
            Don't forget, you have to choose the resolution within the games (e.g. 3840x1024). How do you want to set different screen-resolutions? They must fit together so that you can create a new one.

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            • VJ
              Moderator
              • Mar 2001
              • 9733

              #7
              Well, if you don't mind omitting part of the image, which would make it look something like

              ..[1]..
              [2][1][3]

              (with no monitor on the dotted positions, and 2 and 3 only displaying the bottom parts (resp. right and left) of the image), it could be possible... :-)

              (consider it a inverted T-shaped window on the full rectangular image)


              Jörg
              pixar
              Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)

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              • High_Jumbllama
                Super MURCer
                • Dec 1999
                • 4522

                #8
                I would think you couyld have them at different resolutions just not in Matrox's enhanced modes. Wouldn't the card be able to do a normal three monitor setup as if it was just three seperate cards?

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                • Wombat
                  Super MURCer
                  • Aug 2000
                  • 9498

                  #9
                  It wouldn't be the video card having trouble, but the game. The game is almost certainly not built to render in 2 different resolutions.
                  Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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                  • DuRaNgO
                    Super MURCer
                    • Sep 1999
                    • 1684

                    #10
                    not yet anyways
                    System 1:
                    AMD 1.4 AYJHA-Y factory unlocked @ 1656 with Thermalright SK6 and 7k Delta fan
                    Epox 8K7A
                    2x256mb Micron pc-2100 DDR
                    an AGP port all warmed up and ready to be stuffed full of Parhelia II+
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                    Antec 350w power supply in a Colorcase 303usb Stainless

                    New system: Under development

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                    • Pace
                      Super MURCer
                      • Feb 2000
                      • 3414

                      #11
                      Yeah, let's badger game devs to include this support (for PPro-1024 at least )

                      P.
                      Meet Jasmine.
                      flickr.com/photos/pace3000

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