UT2003 Glitches

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  • DPGX
    mini MURCer
    • May 2000
    • 86

    #1

    UT2003 Glitches

    So far the glitches i've encountered include the following:

    1) Pixel Shaders I assume are the issue with the water in the first deathmatch map, offhand I cant remember which but the reflective water that appears on the ground actually disappears. The second system in my house is equipped with a 9700 and doesnt experience this issue.

    2) On this same map, when going under the hill through the passageway {pic attached} the Pillars {dont know a better word for them I assume youll get a better idea by checking out the attatched picture I've included} seem to disappear when youre a certain distance away from them (the pillar to the right of the entrance way is missing, youll notice theres one on the left).

    3) On the second deathmatch map {i think this has been reported already}, the fan blade shadow's distort.

    Other than these issues the game seems to run well and looks great, the pixel shader issue is by far the most annoying of the issues ive encountered thus far, although still liveable

    Thanks,

    Mike
    Attached Files
    Shuttle SN45G, 2 x 256 Megs of Geil Golden Dragon PC3200 DDR Ram, 120 Gig Western Digital SE HD, 16x48x Liteon DVD-CDR Combo Drive, 128 Meg Retail Parhelia, nForce Soundstorm, Klipsch Promedia GMX
  • R0M
    MURCer
    • Aug 1999
    • 263

    #2
    Yes these issues you're reporting only happen in Surround Gaming, it's quite hard to explain. Originally we had an extra command when we worked on Epic to avoid that, but at the last minute they decided to remove it. If the problem becomes very annoying to you, then i'll ask Epic to reconsider adding it back,

    Regards,
    "The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."

    Comment

    • DPGX
      mini MURCer
      • May 2000
      • 86

      #3
      Thanks ROM, not terribly annoying just wanted to make sure it was a known issue The water would be great if it would return. Im pretty sure I had the same problem though in single monitor mode, ill try it again in a bit.

      Thanks for the quick reply, you guys are great,

      Mike
      Shuttle SN45G, 2 x 256 Megs of Geil Golden Dragon PC3200 DDR Ram, 120 Gig Western Digital SE HD, 16x48x Liteon DVD-CDR Combo Drive, 128 Meg Retail Parhelia, nForce Soundstorm, Klipsch Promedia GMX

      Comment

      • 103er-Fan
        MURCer
        • Jun 2002
        • 320

        #4
        Evening!
        I have the same problem with the water in single-monitor mode, because I have only one screen, I can't use triple-head
        The water is there and then suddenly it disappears
        Specs:
        MSI 745 Ultra :: AMD Athlon XP 2000+ :: 1024 MB PC-266 DDR-RAM :: HIS Radeon 9700 (Catalyst 3.1) :: Creative Soundblaster Live! 1024 :: Pioneer DVD-106S :: Western Digital WD800BB :: IBM IC35L040AVVN07

        Comment

        • TdB
          Super MURCer
          • Jan 2001
          • 1238

          #5
          1) Pixel Shaders I assume are the issue with the water in the first deathmatch map, offhand I cant remember which but the reflective water that appears on the ground actually disappears. The second system in my house is equipped with a 9700 and doesnt experience this issue.
          Aahh!
          I was wondering about those splashing sounds when I jump, turns out to be missing water effects.
          This sig is a shameless atempt to make my post look bigger.

          Comment

          • K6-III
            Super MURCer
            • Dec 2000
            • 2253

            #6
            Missing water in single monitor mode confirmed here as well....
            Let us return to the moon, to stay!!!

            Comment

            • R0M
              MURCer
              • Aug 1999
              • 263

              #7
              No no, you're all misunderstanding this. They decided to remove it since it wasn't a big deal that the things are dissapearing, when people are busy fragging each other they wouldn't care about that. Just like they pulled detail texturing from the demo to save on the space, are people worried too much, i don't think so. If you guys think it's a big deal, then we will put it back, so please don't start making rumours about Parhelia, Epic loved us since day one when we showed them the card at GDC

              Regards,
              "The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."

              Comment

              • Liquid Snake
                Super MURCer
                • Aug 1999
                • 2216

                #8
                I have the fan blade shadow problem in DM-Asbestos as well. This is on a Radeon 7500 with the Catalyst 2.3 drivers.

                Comment

                • TdB
                  Super MURCer
                  • Jan 2001
                  • 1238

                  #9
                  detail texture does work in the demo, they are enableb by default.

                  npatches doesn´t seem to work though.
                  This sig is a shameless atempt to make my post look bigger.

                  Comment

                  • Reckless
                    MURCer
                    • Feb 2001
                    • 160

                    #10
                    Originally posted by R0M
                    Yes these issues you're reporting only happen in Surround Gaming, it's quite hard to explain. Originally we had an extra command when we worked on Epic to avoid that, but at the last minute they decided to remove it. If the problem becomes very annoying to you, then i'll ask Epic to reconsider adding it back,

                    Regards,
                    So, you had some sort of fix/workaround and Epic decided to remove it Does this make sense

                    Apologies if this goes off topic...

                    Quite honestly, this is just the sort of problem I was sort of expecting the Parhelia to have. The G400 had excellent support for a couple of years and then when it was clear that it didn't show a game off in the best possible light, developers quietly tried to ignore it. The Parhelia comes to market at a time when developers are very closely connected to 'other' manufacturers and I hoped the card and its features were enough to get back on the 1st line supported list. In fact in UT2003's readme there is NO mention the Parhelia Not amusing considering the use of the Surround Gaming feature to show off the game/card combination.
                    Cheers, Reckless

                    Comment

                    • Faramir1966
                      MURCer
                      • Jul 2002
                      • 158

                      #11
                      I guess this game is sponsored by NVidia........
                      ASUS P5B-E ;2GB G.Skill DDR2 Ram; C2D6420;lub 3D X1950pro ;SoundBlaster X-Fi;WinXP

                      Comment

                      • GT98
                        FanBoy
                        • Aug 1999
                        • 4408

                        #12
                        Originally posted by Faramir1966
                        I guess this game is sponsored by NVidia........
                        LOL what was the give away

                        Anyway...its pretty interesting that Epic used the Parhelia to demo it if its sponsored by Nvidia...
                        Why is it called tourist season, if we can't shoot at them?

                        Comment

                        • Faramir1966
                          MURCer
                          • Jul 2002
                          • 158

                          #13
                          I think its sponsored by Nvidia because of the Big Nvidia Logo/Intro at the beginning....
                          ASUS P5B-E ;2GB G.Skill DDR2 Ram; C2D6420;lub 3D X1950pro ;SoundBlaster X-Fi;WinXP

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