I did some tests with MTSTU4.10 at 115% on my next system. You can compare results from there
System: P3-450, 256Mb, G400 32Mb vanilla OEM, WinME, swapfile min=500, max=500.
All programs in systray were disabled.
Most programs in Close Program were deleted.
MTSTU4.10 at 115% temporarily.
Okay, here goes...
I tested Tirtanium 1.90 in D3D and OGL mode first. I rebooted after the D3D test:
Tested at 115% Speed using MTSTU 4.10, G400 OEM 32Mb, P3-450, 256Mb RAM, Sound off.
All background programs turned off.
This a speed test of Tirtanium internal Matrix routines
This is NOT a test of D3D or OpenGL Matrix routines
Testing 10.000.000 x matrix*vector
Testing 1.000.000 x matrix*matrix
Time to calculate 2.78 s
3.06 x faster than a Pentium 233 FPU (8.52 s)
1.44 x faster than a CELERON 300A FPU (4.00 s)
2.64 x faster than a K6 III 300 (UC)FPU (7.35 s)
1.06 x faster than a K6 III 300 (UC)3DNOW (2.95 s)
0.70 x faster than a K6 III 450 3DNOW (1.96 s)
0.69 x faster than a Athlon 550 FPU (1.93 s)
0.46 x faster than a Athlon 550 3DNOW (1.29 s)
Test end
STARTING DEMO NORMALTEXTURES DIRECT 3D
VIEW DISTANCE: NORMAL FLY: NIGHT DYNAMICFOG: NORMAL DOUBLEBUFFER MIPMAPOFF
d3dTextureFilter: LINEAR d3dFullAntialiasing: OFF d3dEdgeAntialiasing: OFF
DRIVER:display DEVICE irect3D HAL
DEMO 27.69 fps
STARTING DEMO NORMALTEXTURES OPEN GL
VIEW DISTANCE: NORMAL FLY: NIGHT DYNAMICFOG: NORMAL DOUBLEBUFFER MIPMAPOFF
glHint: GL_NICEST glTextureFilter: LINEAR
GL_VENDOR: Matrox Graphics Inc. GL_RENDERER: Matrox G400
DEMO 16.72 fps
<hr>
And then onto 3DMark, version 1.0
Same appliances, same system, same OC'ing, 1024x768x16bit:
3DMARK 2000 PROJECT FILE
PROJECT
Description: p3-450-115-16
Comment:
3DMark Version: 340
Install ID: 0x6AF9A2D3
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 32-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III
RESULTS
Platform: Internal
3DMark Result: 2414 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 49,4 FPS
Game 1 - Helicopter - Medium Detail: 32,2 FPS
Game 1 - Helicopter - High Detail: 14,3 FPS
Game 2 - Adventure - Low Detail: 53,6 FPS
Game 2 - Adventure - Medium Detail: 32,5 FPS
Game 2 - Adventure - High Detail: 19,2 FPS
Fill Rate (Single-Texturing): 224,4 MTexels/s
Fill Rate (Multi-Texturing): 246,0 MTexels/s
High Polygon Count (1 Light): 1676 KTriangles/s
High Polygon Count (4 Lights): 1521 KTriangles/s
High Polygon Count (8 Lights): 1360 KTriangles/s
8MB Texture Rendering Speed: 165,6 FPS
16MB Texture Rendering Speed: 160,4 FPS
32MB Texture Rendering Speed: 119,4 FPS
64MB Texture Rendering Speed: 67,9 FPS
Bump Mapping (Emboss, 3-pass): 84,2 FPS
Bump Mapping (Emboss, 2-pass): 116,5 FPS
Bump Mapping (Emboss, 1-pass): 212,2 FPS
Bump Mapping (Environment): 95,0 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 3000
DirectX Version 4.08.00.0400
Bios Version Award Modular BIOS v4.51PG
Bios Date 08/18/00
Memory:
Total Physical Memory 256MB
Free Physical Memory 114MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 450MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 512KB
DESKTOP
2D Display Adapter:
Name Matrox Millennium G400 DualHead - English
Driver Date 12/20/2000
Monitor:
Name Iiyama A701GT, VisionMasterPro 400
Driver Date 05-19-2000
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit
INTERNAL 3D CARD
Information:
Name Matrox Millennium G400 DualHead - English
Driver Name G400DD32.DLL
Driver Version 4.12.01.1710 (Not Certified)
Total Video Memory 32697KB
Total Texture Memory 149433KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 3
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x0000102B
Chipset Type 0x00000525
Subsystem Identifier 0x2179102B
Chipset Revision Level 0x00000003
Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 3
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering No
Specular Gouraud Yes
Vertex Fog Yes
Range Fog No
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping Yes
<hr>
Okay, show me yours
Jord.
[This message has been edited by Jorden (edited 12 January 2001).]
System: P3-450, 256Mb, G400 32Mb vanilla OEM, WinME, swapfile min=500, max=500.
All programs in systray were disabled.
Most programs in Close Program were deleted.
MTSTU4.10 at 115% temporarily.
Okay, here goes...
I tested Tirtanium 1.90 in D3D and OGL mode first. I rebooted after the D3D test:
Tested at 115% Speed using MTSTU 4.10, G400 OEM 32Mb, P3-450, 256Mb RAM, Sound off.
All background programs turned off.
This a speed test of Tirtanium internal Matrix routines
This is NOT a test of D3D or OpenGL Matrix routines
Testing 10.000.000 x matrix*vector
Testing 1.000.000 x matrix*matrix
Time to calculate 2.78 s
3.06 x faster than a Pentium 233 FPU (8.52 s)
1.44 x faster than a CELERON 300A FPU (4.00 s)
2.64 x faster than a K6 III 300 (UC)FPU (7.35 s)
1.06 x faster than a K6 III 300 (UC)3DNOW (2.95 s)
0.70 x faster than a K6 III 450 3DNOW (1.96 s)
0.69 x faster than a Athlon 550 FPU (1.93 s)
0.46 x faster than a Athlon 550 3DNOW (1.29 s)
Test end
STARTING DEMO NORMALTEXTURES DIRECT 3D
VIEW DISTANCE: NORMAL FLY: NIGHT DYNAMICFOG: NORMAL DOUBLEBUFFER MIPMAPOFF
d3dTextureFilter: LINEAR d3dFullAntialiasing: OFF d3dEdgeAntialiasing: OFF
DRIVER:display DEVICE irect3D HAL
DEMO 27.69 fps
STARTING DEMO NORMALTEXTURES OPEN GL
VIEW DISTANCE: NORMAL FLY: NIGHT DYNAMICFOG: NORMAL DOUBLEBUFFER MIPMAPOFF
glHint: GL_NICEST glTextureFilter: LINEAR
GL_VENDOR: Matrox Graphics Inc. GL_RENDERER: Matrox G400
DEMO 16.72 fps
<hr>
And then onto 3DMark, version 1.0
Same appliances, same system, same OC'ing, 1024x768x16bit:
3DMARK 2000 PROJECT FILE
PROJECT
Description: p3-450-115-16
Comment:
3DMark Version: 340
Install ID: 0x6AF9A2D3
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 32-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III
RESULTS
Platform: Internal
3DMark Result: 2414 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 49,4 FPS
Game 1 - Helicopter - Medium Detail: 32,2 FPS
Game 1 - Helicopter - High Detail: 14,3 FPS
Game 2 - Adventure - Low Detail: 53,6 FPS
Game 2 - Adventure - Medium Detail: 32,5 FPS
Game 2 - Adventure - High Detail: 19,2 FPS
Fill Rate (Single-Texturing): 224,4 MTexels/s
Fill Rate (Multi-Texturing): 246,0 MTexels/s
High Polygon Count (1 Light): 1676 KTriangles/s
High Polygon Count (4 Lights): 1521 KTriangles/s
High Polygon Count (8 Lights): 1360 KTriangles/s
8MB Texture Rendering Speed: 165,6 FPS
16MB Texture Rendering Speed: 160,4 FPS
32MB Texture Rendering Speed: 119,4 FPS
64MB Texture Rendering Speed: 67,9 FPS
Bump Mapping (Emboss, 3-pass): 84,2 FPS
Bump Mapping (Emboss, 2-pass): 116,5 FPS
Bump Mapping (Emboss, 1-pass): 212,2 FPS
Bump Mapping (Environment): 95,0 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 3000
DirectX Version 4.08.00.0400
Bios Version Award Modular BIOS v4.51PG
Bios Date 08/18/00
Memory:
Total Physical Memory 256MB
Free Physical Memory 114MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 450MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 512KB
DESKTOP
2D Display Adapter:
Name Matrox Millennium G400 DualHead - English
Driver Date 12/20/2000
Monitor:
Name Iiyama A701GT, VisionMasterPro 400
Driver Date 05-19-2000
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit
INTERNAL 3D CARD
Information:
Name Matrox Millennium G400 DualHead - English
Driver Name G400DD32.DLL
Driver Version 4.12.01.1710 (Not Certified)
Total Video Memory 32697KB
Total Texture Memory 149433KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 3
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x0000102B
Chipset Type 0x00000525
Subsystem Identifier 0x2179102B
Chipset Revision Level 0x00000003
Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 3
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering No
Specular Gouraud Yes
Vertex Fog Yes
Range Fog No
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping Yes
<hr>
Okay, show me yours
Jord.
[This message has been edited by Jorden (edited 12 January 2001).]
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