These cards can not be really compared because they are so many generations apart. This thread is to show the benefits of upgrading from a G400 to a Geforce 2 for gaming.
Coolercase "Extreme-XS" w/ 431W PSU
2XP3-700E@933 v1.75 133Mhz bus X 7 1/4
2X Alpha FC-PAL6035MUC Heatsinks
Abit VP6
4X128m=512M Mushkin Rev3 @HCLK+PCICLK
Hercules 3D Prophet 2 GTS 64M 220C/360M Bios v3.15.00.12
PCI2/SoundBlaster Live! DE 5.1
PCI3/Creative Dxr3 Decoder (Going to be a H+)
PCI4/Hauppauge WinTV Theatre
PCI5/NetGear FA310TX
Floppy 3.5"
PMIDE1/Maxtor 27.2G DMA/66 92732U8 (Thinking about 1 more 45GB HD!)
SMIDE2/Pioneer 16X Slot DVD-105F
SSIDE2/Ricoh MP7040A@7060A 6X4X24 CDRW (Soon to be Plextor 12/10/32A)
PMIDE3/IBM 75GXP 45GB DMA/100
PMIDE4/IBM 75GXP 45GB DMA/100
Windows 2000 Professional Slipstreamed SP1
Nvidia 6.62 Drivers
Directx 8
Via 4.27 AGP & INF (NO BUSMASTER!!!)
Geforce 2 GTS 64M/Matrox G400
3DMARK 2000 v1.1
1024X768 32bc 32bt 24bz Triple Frame Buffer (32bz for G400)
P3
3DMARKS=4871/2272
Helicopter
Low =92.8/42.7
Med =64.9/30.4
High=35.3/13.4
Adventure
Low =`109.7/38.4
Med = 64.2/35.2
High= 39.1/29.3
SOFTWARE T&L
3DMARKS=3670/2228
HELICOPTER
Low =66.9/42.9
Med =45.9/30.5
High=24.5/13.2
Adventure
Low =90.8/38.4
Med =49.2/35.0
High=28.4/25.7
Q3 v1.27h
Demo127
q3config.cfg deleted. ONLY changed resolution on start of Quake 3.
NO SMP
320X240 =110.1/85.7
400X300 =109.6/81.3
512X384 =109.2/83.1
640X480 =109.5/73.9
800X600 =105.5/53.0
1024X768= 92.8/34.1
SMP
320X240 =131.9/100.9
400X300 =130.5/ 90.8
512X384 =129.9/ 75.7
640X480 =126.9/ 59.8
800X600 =115.5/ 44.7
1024X768= 87.0/ 30.5
Everything in resolution menu MAXED out.
NO SMP
320X240 =110.0/85.7
400X300 =109.8/80.6
512X384 =109.4/77.3
640X480 =103.9/57.8
800X600 =103.1/39.8
1024X768= 82.4/25.6
SMP
320X240 =132.2/91.6
400X300 =130.7/78.7
512X384 =129.2/62.5
640X480 =123.7/48.0
800X600 =104.3/35.2
1024X768= 73.9/23.7
Geforce 2 GTS 64M in 2X FSAA/G400
2X FSAA
q3config.cfg deleted. ONLY changed resolution on start of Quake 3.
NO SMP
320X240 =109.8/85.7
400X300 =105.9/81.3
512X384 = 87.5/83.1
640X480 = 62.7/73.9
800X600 = 41.8/53.0
1024X768= 26.1/34.1
SMP
320X240 =129.0/100.9
400X300 =110.0/90.8
512X384 = 78.0/75.7
640X480 = 56.8/59.8
800X600 = 39.0/44.7
1024X768= 25.1/30.5
Everything in resolution menu MAXED out.
NO SMP
320X240 =110.5/85.7
400X300 =102.2/80.6
512X384 = 76.1/77.3
640X480 = 53.6/57.8
800X600 = 36.2/39.8
1024X768= 23.1/25.6
SMP
320X240 =123.2/91.6
400X300 = 94.8/78.7
512X384 = 67.5/62.5
640X480 = 49.1/48.0
800X600 = 34.2/35.2
1024X768= 22.3/23.7
1. Had to turn off 32b textures for G400. Rainbow textures. Weird slowdowns.
Unreal Tournament
Morpehus Practice Map. 16 bots.
57fps,29fpsFSAA/24fps
1. Could not use latest opengl from Epic or opengl from LOKI without problems. Went back to 4.36 opengl. Experienced same rainbow textures as in Quake 3. Gave up and went to D3D.
Couldn't use Directx 8 D3D.dll from Epic. Went to alternate D3D for 4.36. Ran fine but stuttered and precached.
[This message has been edited by DosFreak (edited 21 January 2001).]
[This message has been edited by DosFreak (edited 21 January 2001).]
Coolercase "Extreme-XS" w/ 431W PSU
2XP3-700E@933 v1.75 133Mhz bus X 7 1/4
2X Alpha FC-PAL6035MUC Heatsinks
Abit VP6
4X128m=512M Mushkin Rev3 @HCLK+PCICLK
Hercules 3D Prophet 2 GTS 64M 220C/360M Bios v3.15.00.12
PCI2/SoundBlaster Live! DE 5.1
PCI3/Creative Dxr3 Decoder (Going to be a H+)
PCI4/Hauppauge WinTV Theatre
PCI5/NetGear FA310TX
Floppy 3.5"
PMIDE1/Maxtor 27.2G DMA/66 92732U8 (Thinking about 1 more 45GB HD!)
SMIDE2/Pioneer 16X Slot DVD-105F
SSIDE2/Ricoh MP7040A@7060A 6X4X24 CDRW (Soon to be Plextor 12/10/32A)
PMIDE3/IBM 75GXP 45GB DMA/100
PMIDE4/IBM 75GXP 45GB DMA/100
Windows 2000 Professional Slipstreamed SP1
Nvidia 6.62 Drivers
Directx 8
Via 4.27 AGP & INF (NO BUSMASTER!!!)
Geforce 2 GTS 64M/Matrox G400
3DMARK 2000 v1.1
1024X768 32bc 32bt 24bz Triple Frame Buffer (32bz for G400)
P3
3DMARKS=4871/2272
Helicopter
Low =92.8/42.7
Med =64.9/30.4
High=35.3/13.4
Adventure
Low =`109.7/38.4
Med = 64.2/35.2
High= 39.1/29.3
SOFTWARE T&L
3DMARKS=3670/2228
HELICOPTER
Low =66.9/42.9
Med =45.9/30.5
High=24.5/13.2
Adventure
Low =90.8/38.4
Med =49.2/35.0
High=28.4/25.7
Q3 v1.27h
Demo127
q3config.cfg deleted. ONLY changed resolution on start of Quake 3.
NO SMP
320X240 =110.1/85.7
400X300 =109.6/81.3
512X384 =109.2/83.1
640X480 =109.5/73.9
800X600 =105.5/53.0
1024X768= 92.8/34.1
SMP
320X240 =131.9/100.9
400X300 =130.5/ 90.8
512X384 =129.9/ 75.7
640X480 =126.9/ 59.8
800X600 =115.5/ 44.7
1024X768= 87.0/ 30.5
Everything in resolution menu MAXED out.
NO SMP
320X240 =110.0/85.7
400X300 =109.8/80.6
512X384 =109.4/77.3
640X480 =103.9/57.8
800X600 =103.1/39.8
1024X768= 82.4/25.6
SMP
320X240 =132.2/91.6
400X300 =130.7/78.7
512X384 =129.2/62.5
640X480 =123.7/48.0
800X600 =104.3/35.2
1024X768= 73.9/23.7
Geforce 2 GTS 64M in 2X FSAA/G400
2X FSAA
q3config.cfg deleted. ONLY changed resolution on start of Quake 3.
NO SMP
320X240 =109.8/85.7
400X300 =105.9/81.3
512X384 = 87.5/83.1
640X480 = 62.7/73.9
800X600 = 41.8/53.0
1024X768= 26.1/34.1
SMP
320X240 =129.0/100.9
400X300 =110.0/90.8
512X384 = 78.0/75.7
640X480 = 56.8/59.8
800X600 = 39.0/44.7
1024X768= 25.1/30.5
Everything in resolution menu MAXED out.
NO SMP
320X240 =110.5/85.7
400X300 =102.2/80.6
512X384 = 76.1/77.3
640X480 = 53.6/57.8
800X600 = 36.2/39.8
1024X768= 23.1/25.6
SMP
320X240 =123.2/91.6
400X300 = 94.8/78.7
512X384 = 67.5/62.5
640X480 = 49.1/48.0
800X600 = 34.2/35.2
1024X768= 22.3/23.7
1. Had to turn off 32b textures for G400. Rainbow textures. Weird slowdowns.
Unreal Tournament
Morpehus Practice Map. 16 bots.
57fps,29fpsFSAA/24fps
1. Could not use latest opengl from Epic or opengl from LOKI without problems. Went back to 4.36 opengl. Experienced same rainbow textures as in Quake 3. Gave up and went to D3D.
Couldn't use Directx 8 D3D.dll from Epic. Went to alternate D3D for 4.36. Ran fine but stuttered and precached.
[This message has been edited by DosFreak (edited 21 January 2001).]
[This message has been edited by DosFreak (edited 21 January 2001).]
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