OK here are the scores from the first round. 3DMark2001 SE (330) default settings, drivers 1.00.3.230, Win XP Pro, XP2000+. I'll follow up with a repeat using 16X FAA.
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Parhelia mem = 275 core = 220 230 240 3DMark Score 7132 7201 7289 Game 1 - Car Chase - Low Detail 108.3 106.8 108.3 fps Game 1 - Car Chase - High Detail 40.9 40.9 41.0 fps Game 2 - Dragothic - Low Detail 118.5 121.2 123.4 fps Game 2 - Dragothic - High Detail 71.5 73.2 75.0 fps Game 3 - Lobby - Low Detail 102.5 103.1 103.3 fps Game 3 - Lobby - High Detail 47.5 47.7 47.7 fps Game 4 – Nature 32.0 32.8 33.4 fps Fill Rate (Single-Texturing) 750.6 774.1 789.1 MTexels/s Fill Rate (Multi-Texturing) 2483.7 2517.6 2543.7 MTexels/s High Polygon Count (1 Light) 23.8 24.8 25.8 MTriangles/s High Polygon Count (8 Lights) 10.9 11.4 11.8 MTriangles/s Environment Bump Mapping 131.3 133.0 134.6 fps DOT3 Bump Mapping 104.7 105.7 106.4 fps Vertex Shader 94.3 97.1 99.7 fps Pixel Shader 91.0 92.5 93.8 fps Advanced Pixel Shader 76.5 78.1 79.5 fps Point Sprites 14.0 14.2 14.3 MSprites/s Parhelia mem = 305 core = 220 230 240 3DMark Score 7254 7350 7419 Game 1 - Car Chase - Low Detail 108.0 108.8 106.9 fps Game 1 - Car Chase - High Detail 41.1 41.1 40.5 fps Game 2 - Dragothic - Low Detail 122.8 125.6 128.7 fps Game 2 - Dragothic - High Detail 73.5 75.5 77.5 fps Game 3 - Lobby - Low Detail 103.1 103.2 104.5 fps Game 3 - Lobby - High Detail 47.7 47.8 47.8 fps Game 4 – Nature 33.4 34.3 35.1 fps Fill Rate (Single-Texturing) 766.7 796.6 824.0 MTexels/s Fill Rate (Multi-Texturing) 2648.2 2703.5 2748.7 MTexels/s High Polygon Count (1 Light) 23.9 25.0 25.8 MTriangles/s High Polygon Count (8 Lights) 10.9 11.5 11.8 MTriangles/s Environment Bump Mapping 136.3 138.2 140.2 fps DOT3 Bump Mapping 112.3 113.5 114.8 fps Vertex Shader 96.7 99.6 102.4 fps Pixel Shader 93.9 96.0 94.2 fps Advanced Pixel Shader 80.4 82.1 84.2 fps Point Sprites 15.1 15.3 15.5 MSprites/s
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