Some guy at 3DCenter.de found a way to disable the Radeon9700s ColorCompression.
Here are my results with 3DMark2001SE in 1024x768x32, 4x FSAA, 8x "quality" anisotropic:
![](http://www.indiana.claranet.de/3DMarkColorCompression.png)
The yellow bars show the results with Color Compression enabled and the red ones without.
Translating this into percentage gains due to Color compression:
Total Score: +20%
Car Chase low: +18%
Car Chase high: +8%
Dragothic low: +32%
Dragothic high: +21%
Lobby low: +22%
Lobby high: +11%
Nature: +29%
Fill rate (ST): +205% (!!!)
Fill rate (MT): +25%
High poly (1 light): +8%
High poly (8 lights): +2%
EMBM: +7%
Dot3 BM: +23%
Vertex Shader: -1%
Pixel Shader: +9%
Advanced PS: +14%
Point Sprite: -14% (???)
Quite a healthy gain in spite of the high bandwidth the R9700 has. This is with only 4x FSAA, apparently it's even more with 6x.
Makes you wonder what performance the Parhelia would've been able to show if there had been some bandwidth-saving techniques included....
Here are my results with 3DMark2001SE in 1024x768x32, 4x FSAA, 8x "quality" anisotropic:
![](http://www.indiana.claranet.de/3DMarkColorCompression.png)
The yellow bars show the results with Color Compression enabled and the red ones without.
Translating this into percentage gains due to Color compression:
Total Score: +20%
Car Chase low: +18%
Car Chase high: +8%
Dragothic low: +32%
Dragothic high: +21%
Lobby low: +22%
Lobby high: +11%
Nature: +29%
Fill rate (ST): +205% (!!!)
Fill rate (MT): +25%
High poly (1 light): +8%
High poly (8 lights): +2%
EMBM: +7%
Dot3 BM: +23%
Vertex Shader: -1%
Pixel Shader: +9%
Advanced PS: +14%
Point Sprite: -14% (???)
Quite a healthy gain in spite of the high bandwidth the R9700 has. This is with only 4x FSAA, apparently it's even more with 6x.
Makes you wonder what performance the Parhelia would've been able to show if there had been some bandwidth-saving techniques included....
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