My question;
Does Premiere 6.5 support SSE/SSE2/Advanced 3DNow!? If so what portions of the program support them?
I ask because those editing programs that do; Vegas Video and MSPro, render VERY much faster given the same codec or plugin.
The answer:
"Premiere makes use of Streaming SIMD Extensions where appropriate, primarily in DirectShow footage encode and decode."
In other words the main parts of the program don't use 'em. Vegas and MSPro use 'em extensively, which is why they're faster across the board.
"No, we don't do use any graphics board-specific optimizations, though our OEMs and developers are free to do so."
It sounds like he thinks Advanced 3DNow is something for graphics cards
"Keep in mind that much of Premiere's footage handling fully support multiple CPUs, which far outstrips the incremental gains to be made by implementing 3DNow, ATI, or other graphics-card-flavor-of-the-month-specific processor instructions."
They obviously haven't been to the MSPro-Premiere benchmark page or heard the user complaints about how few of Premiere's functions actually benefit from their dualie "support".
"Our plug-in APIs allow hardware manufacturers to take over all aspects of footage handling, timeline management, and filtering. The results exceed what we could do without intimate knowledge of their hardware. Also, Company ABC might not appreciate Adobe optimizing for Company XYZ's hardware. In scenarios like this, it's best for us to remain "Switzerland"."
Again they're missing the point. It's not video card or editing card hardware optimizations that are germain, it's how fast Premiere itself works internally.
Fast rendering it isn't unless you spend $1000+ on a decent realtime board, and even then some operations are done at less than turtle speed.
"Promises made by various marketing departments aside, it will be a while before a software-only video system can compete with dedicated, integrated hardware solutions (like the fine boards from Matrox)."
I'm sure Jerry Jones has an answer for this one
"Yikes, I just used the word "solutions" in a sentence, and I wasn't being sarcastic! Time for that marketing job...
Hope this helps explain Premiere's approach. Feel free to contact Zac or I directly with any API-specific technical questions."
That's it. Premiere renders slow as mud and I don't think they plan on doing anything about it.
Dr. Mordrid
Does Premiere 6.5 support SSE/SSE2/Advanced 3DNow!? If so what portions of the program support them?
I ask because those editing programs that do; Vegas Video and MSPro, render VERY much faster given the same codec or plugin.
The answer:
"Premiere makes use of Streaming SIMD Extensions where appropriate, primarily in DirectShow footage encode and decode."
In other words the main parts of the program don't use 'em. Vegas and MSPro use 'em extensively, which is why they're faster across the board.
"No, we don't do use any graphics board-specific optimizations, though our OEMs and developers are free to do so."
It sounds like he thinks Advanced 3DNow is something for graphics cards

"Keep in mind that much of Premiere's footage handling fully support multiple CPUs, which far outstrips the incremental gains to be made by implementing 3DNow, ATI, or other graphics-card-flavor-of-the-month-specific processor instructions."
They obviously haven't been to the MSPro-Premiere benchmark page or heard the user complaints about how few of Premiere's functions actually benefit from their dualie "support".
"Our plug-in APIs allow hardware manufacturers to take over all aspects of footage handling, timeline management, and filtering. The results exceed what we could do without intimate knowledge of their hardware. Also, Company ABC might not appreciate Adobe optimizing for Company XYZ's hardware. In scenarios like this, it's best for us to remain "Switzerland"."
Again they're missing the point. It's not video card or editing card hardware optimizations that are germain, it's how fast Premiere itself works internally.
Fast rendering it isn't unless you spend $1000+ on a decent realtime board, and even then some operations are done at less than turtle speed.
"Promises made by various marketing departments aside, it will be a while before a software-only video system can compete with dedicated, integrated hardware solutions (like the fine boards from Matrox)."
I'm sure Jerry Jones has an answer for this one

"Yikes, I just used the word "solutions" in a sentence, and I wasn't being sarcastic! Time for that marketing job...
Hope this helps explain Premiere's approach. Feel free to contact Zac or I directly with any API-specific technical questions."
That's it. Premiere renders slow as mud and I don't think they plan on doing anything about it.
Dr. Mordrid
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