Capture at 29.970 drop frame for NTSC, 25 fps for PAL and edit using the field order suggested by your cards manufacturer. For the Matrox Marvel & RRG this is "field B" (aka: even, lower etc.)
Actually 24 bit is, for video purposes, MORE than full color. The NTSC and PAL video standards don't even use all of its colors and actually have to REDUCE the range to prevent smearing of the colors on a TV set. This is what is done by the NTSC and PAL "filters". This is important when creating graphics for use in a video. 'Tis better to use colors in the right range to start with or what you see on the screen won't match what you drew. In short: don't use full intensity colors.
32 bit graphics would indicate the presence of an alpha channel. This is for using transparancy when the video or graphic is used as an overlay on top of a background clip or graphic.
Photoshop, Cool3D 3.0 and other graphics programs can use the alpha channel for creating bitmaps (*.tga's), animations and titles that are intended for use as overlays.
Dr. Mordrid
[This message has been edited by Dr Mordrid (edited 11 February 2001).]
Actually 24 bit is, for video purposes, MORE than full color. The NTSC and PAL video standards don't even use all of its colors and actually have to REDUCE the range to prevent smearing of the colors on a TV set. This is what is done by the NTSC and PAL "filters". This is important when creating graphics for use in a video. 'Tis better to use colors in the right range to start with or what you see on the screen won't match what you drew. In short: don't use full intensity colors.
32 bit graphics would indicate the presence of an alpha channel. This is for using transparancy when the video or graphic is used as an overlay on top of a background clip or graphic.
Photoshop, Cool3D 3.0 and other graphics programs can use the alpha channel for creating bitmaps (*.tga's), animations and titles that are intended for use as overlays.
Dr. Mordrid
[This message has been edited by Dr Mordrid (edited 11 February 2001).]
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