It's been a couple of years since MSPro7 came out so I guess it's time for the speculation to begin as to its sucessor.
After playing around a while in PhotoImpact 10 I came up with some "MSPro8 Dreams" I'd like to bounce off you guys for feedback as to if they should go to Ulead or not. Here's what I came up with;
Timeline
Notice that it has single track editing (transition goes between clips instead of on an Fx track), multiple tabbed timelines and a master audio track for 5.1 mixing of the audio tracks below it. In operation I'd have it capable of 3 modes;
1. Separate projects on each timeline (Timeline 1, Timeline 2 etc.)
2. Multiple timelines acting as different viewports into a single project (minimizes scrubbing)
3. Timeline 1 acting as a Master Assembly Track. Here each timeline from Timeline 2 on would be sub-projects that would be like chapters of the whole. Each could be separately saved and edited independent of the others.
To assemble the project you'd simply drag the tab of Timeline 2....Timeline x onto Timeline 1 where they would appear as "virtual clips". Any changes subsequently made to the chapters would automatically be reflected in Timeline 1. This mode would essentially be a video outliner.
In a perfect world I'd also make it possible to put transitions between clips ANY two tracks and not just on the main V1 track. One example would be to have transitions between overlays while maintaining a constant background track;
Keyframing
Know how the current keyframe timelines are hopelessly small, making them near painful to work with? Not with this independent keyframer.
You would select the target clip in the top/left dialog then be presented with a list of its applied effects and options. Each attributes keyframes would appear as dots in a frame-accurate grid, so they won't overlap each other anymore. You would also be able to synchronize effects by aligning their keyframes vertically.
How the effects are drawn would be managed with the Interpolation Controls. These are the icons that look like sine waves and the options would be None, Linear and Spline. Spline will be very useful when applied to a moving path since it would result in objects following smooth, arcing paths instead of just straight lines.
The Source and Result panels of the effect controls could be shuttled off to the main Preview & Source windows, which could be resized to whatever resolution you'd like. This would be much nicer than the postage stamp sized windows we're using now.
There are several ways the effect controls could be called up. One would be for the selected effect to pop up a window containing its controls, much as is done now. Another way would be to have an Attributes Panel appear in the Production Library. A third would be for them to be integrated into the keyframer itself.
This is a representation of the Production Library option;
In this version the very basic controls would appear in the Attribute Panel of the Production Library with the rest available by pressing the Customize button.
Preview-Source windows
Sony and others are working on 16:9 HD capable cams for the consumer market, so sooner than you'd think many of us will be working in that mode.
Even without HD cams many current DV cams support 16:9 shooting and CRT 16:9 HDTV's are now well under $800 USD in stores like Walmart (16:9 projection TV's are well under $1500 USD), so 16:9 editing is definitly inbound.
One thing I've found is 16:9 creates a real-estate problem when both the Preview and Source windows are open. What to do....
I see several possibilities. One is to use a combined Preview-Source window where the Source window can be collapsed with a button then re-expanded when it's needed (manually or double-clicking a source file);
TwinView mode;
Alternatively there could be a unified Preview-Source window with both controls and one display panel with the option to open the twinview above;
Preview mode;
Source mode;
Well guys....whatcha think?
Dr. Mordrid
After playing around a while in PhotoImpact 10 I came up with some "MSPro8 Dreams" I'd like to bounce off you guys for feedback as to if they should go to Ulead or not. Here's what I came up with;
Timeline
Notice that it has single track editing (transition goes between clips instead of on an Fx track), multiple tabbed timelines and a master audio track for 5.1 mixing of the audio tracks below it. In operation I'd have it capable of 3 modes;
1. Separate projects on each timeline (Timeline 1, Timeline 2 etc.)
2. Multiple timelines acting as different viewports into a single project (minimizes scrubbing)
3. Timeline 1 acting as a Master Assembly Track. Here each timeline from Timeline 2 on would be sub-projects that would be like chapters of the whole. Each could be separately saved and edited independent of the others.
To assemble the project you'd simply drag the tab of Timeline 2....Timeline x onto Timeline 1 where they would appear as "virtual clips". Any changes subsequently made to the chapters would automatically be reflected in Timeline 1. This mode would essentially be a video outliner.
In a perfect world I'd also make it possible to put transitions between clips ANY two tracks and not just on the main V1 track. One example would be to have transitions between overlays while maintaining a constant background track;
Keyframing
Know how the current keyframe timelines are hopelessly small, making them near painful to work with? Not with this independent keyframer.
You would select the target clip in the top/left dialog then be presented with a list of its applied effects and options. Each attributes keyframes would appear as dots in a frame-accurate grid, so they won't overlap each other anymore. You would also be able to synchronize effects by aligning their keyframes vertically.
How the effects are drawn would be managed with the Interpolation Controls. These are the icons that look like sine waves and the options would be None, Linear and Spline. Spline will be very useful when applied to a moving path since it would result in objects following smooth, arcing paths instead of just straight lines.
The Source and Result panels of the effect controls could be shuttled off to the main Preview & Source windows, which could be resized to whatever resolution you'd like. This would be much nicer than the postage stamp sized windows we're using now.
There are several ways the effect controls could be called up. One would be for the selected effect to pop up a window containing its controls, much as is done now. Another way would be to have an Attributes Panel appear in the Production Library. A third would be for them to be integrated into the keyframer itself.
This is a representation of the Production Library option;
In this version the very basic controls would appear in the Attribute Panel of the Production Library with the rest available by pressing the Customize button.
Preview-Source windows
Sony and others are working on 16:9 HD capable cams for the consumer market, so sooner than you'd think many of us will be working in that mode.
Even without HD cams many current DV cams support 16:9 shooting and CRT 16:9 HDTV's are now well under $800 USD in stores like Walmart (16:9 projection TV's are well under $1500 USD), so 16:9 editing is definitly inbound.
One thing I've found is 16:9 creates a real-estate problem when both the Preview and Source windows are open. What to do....
I see several possibilities. One is to use a combined Preview-Source window where the Source window can be collapsed with a button then re-expanded when it's needed (manually or double-clicking a source file);
TwinView mode;
Alternatively there could be a unified Preview-Source window with both controls and one display panel with the option to open the twinview above;
Preview mode;
Source mode;
Well guys....whatcha think?
Dr. Mordrid
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