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Real-Time Ray Tracing

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  • Real-Time Ray Tracing

    Real-Time Ray Tracing...what is that you say. Well read this, very interesting.

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    Imagine the possibilities of optimal cooperation of CPU's and graphic accelerators.
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  • #2
    TdB

    groovy screenshots! remind me of one of my old dosgames: ecstatica, it was an "alone in the dark"-clone and used elipsoids as primitives.

    however you need alot of primitives to make realistic graphics,(which is what raytracing is all about), however i heard that reflection is the real framerate killer, when it comes to raytraycing.
    This sig is a shameless atempt to make my post look bigger.

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