NV30 :
0.13 micron process
400MHz GPU
512-bit chip structure
AGP 8X
8 rendering pipelines
Supports 128-256MB of DDR SDRAM
900MHz DDR SDRAM
200 million polygons per second
Lightspeed Memory Architecture III
Supports DirectX 9 and OpenGL 1.3
In 3rd or 4th Quarter 2002
NV35 :
0.13 micron process
500MHz GPU
512-bit chip structure
AGP 8X
8 rendering pipelines
Supports 128-256MB of DDR SDRAM
1000-1200MHz DDR or QDR
400Mhz RAMDAC
Lightspeed Memory Architecture III
Supports DirectX 9.1 and OpenGL 2.0
In H1 2003
over at VR-Zone.com
Thing I find confusing isn't Nvidia the same people who told us that a 512 bit Chip is overkill and not to expect one from them?
0.13 micron process
400MHz GPU
512-bit chip structure
AGP 8X
8 rendering pipelines
Supports 128-256MB of DDR SDRAM
900MHz DDR SDRAM
200 million polygons per second
Lightspeed Memory Architecture III
Supports DirectX 9 and OpenGL 1.3
In 3rd or 4th Quarter 2002
NV35 :
0.13 micron process
500MHz GPU
512-bit chip structure
AGP 8X
8 rendering pipelines
Supports 128-256MB of DDR SDRAM
1000-1200MHz DDR or QDR
400Mhz RAMDAC
Lightspeed Memory Architecture III
Supports DirectX 9.1 and OpenGL 2.0
In H1 2003
over at VR-Zone.com
Thing I find confusing isn't Nvidia the same people who told us that a 512 bit Chip is overkill and not to expect one from them?
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