Hi everyone,
I used to have another account on this board, but I've forgotten the password, so I created this one.
First off, let me say that I'm a big Matrox fan. I run a G400 at work, a G200 at home, and I've got a Millenium II somewhere.
That said, I thought that I would mention something that might cheer up the rest of the Matrox fans.
The Parhelia has clock-for-clock the same texture throughput as the R300.
Now, the R300 has same advantages due to it's fully floating point pipeline, and DX9 compaibility. Also, it can pump out twice as many pixels per clock.
But theoretically, in a next generation game that made use of displacement mapping and hardware tesellation (as I understand, these could almost elimate overdraw, if used properly?), the Parhelia could match the R300 on a clock-for-clock basis.
It's an interesting possiblity, but the tremendous amount of driver optimization that would need to be done makes me wonder if it will ever happen.
The Parhelia definately has some things going for it still, but considering the R300 does 10-bit color as well, it could diminish the appeal, if they remain at the same price.
I know it can be kind of discouraging to look at graphs that show the Parhelia being outdone 2-5x, but with proper drivers, that could change. As well, Matrox is still the only one to do anti-aliasing right (assuming the can get it bug free).
I want a Parhelia, but with the current drivers I think I will wait to see how the competition heats up.
The funniest part is that it's us Canadians providing innovation in the graphics industry. Great time to be a canuck, eh?
I used to have another account on this board, but I've forgotten the password, so I created this one.
First off, let me say that I'm a big Matrox fan. I run a G400 at work, a G200 at home, and I've got a Millenium II somewhere.
That said, I thought that I would mention something that might cheer up the rest of the Matrox fans.
The Parhelia has clock-for-clock the same texture throughput as the R300.
Now, the R300 has same advantages due to it's fully floating point pipeline, and DX9 compaibility. Also, it can pump out twice as many pixels per clock.
But theoretically, in a next generation game that made use of displacement mapping and hardware tesellation (as I understand, these could almost elimate overdraw, if used properly?), the Parhelia could match the R300 on a clock-for-clock basis.
It's an interesting possiblity, but the tremendous amount of driver optimization that would need to be done makes me wonder if it will ever happen.
The Parhelia definately has some things going for it still, but considering the R300 does 10-bit color as well, it could diminish the appeal, if they remain at the same price.
I know it can be kind of discouraging to look at graphs that show the Parhelia being outdone 2-5x, but with proper drivers, that could change. As well, Matrox is still the only one to do anti-aliasing right (assuming the can get it bug free).
I want a Parhelia, but with the current drivers I think I will wait to see how the competition heats up.
The funniest part is that it's us Canadians providing innovation in the graphics industry. Great time to be a canuck, eh?
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