While playing Everquest I've noticed that the framerate in the Bazaar seems to drop down quite a bit lower on our Radeon 8500 compared the good ole G400 MAX that used to be in my system. Turns out the G400 MAX is FASTER than the 8500 when overloaded by non T&L compatable geometry (EQ has a horrible graphics engine.) I put the G400 back in and ran 3dMark2k2 in 640x480x16 to help reduce fill-rate differences. The 8500 was ran with T&L set to software in 3dMark.
Radeon 8500, G400 MAX
3DMark Score
(3D marks) 1876 , 2052
Game 1 - Car Chase - Low Detail
(FPS) 25.5 , 32.4
Game 1 - Car Chase - High Detail
(FPS) 10.5 , 13.2
Game 2 - Dragothic - Low Detail
(FPS) 23.9 , 24.5
Game 2 - Dragothic - High Detail
(FPS) 12.9 , 10.5
Game 3 - Lobby - Low Detail
(FPS) 47.4 , 50.6
Game 3 - Lobby - High Detail
(FPS) 22.0 , 25.2
Fill Rate (Single-Texturing)
(MTexels/s) 992.9 , 183.9
Fill Rate (Multi-Texturing)
(MTexels/s) 1897.3 , 200.5
High Polygon Count (1 light)
(MTriangels/s) 2.7 , 2.8
High Polygon Count (8 lights)
(MTriangels/s) 1.6 , 1.8
Environment Bump Mapping
(FPS) 55.3 , 35.0
Vertex Shader
(FPS) 21.7 , 23.6
Point Sprite Speed
(MSprites/s) 6.1 , 1.1
Radeon 8500, G400 MAX
3DMark Score
(3D marks) 1876 , 2052
Game 1 - Car Chase - Low Detail
(FPS) 25.5 , 32.4
Game 1 - Car Chase - High Detail
(FPS) 10.5 , 13.2
Game 2 - Dragothic - Low Detail
(FPS) 23.9 , 24.5
Game 2 - Dragothic - High Detail
(FPS) 12.9 , 10.5
Game 3 - Lobby - Low Detail
(FPS) 47.4 , 50.6
Game 3 - Lobby - High Detail
(FPS) 22.0 , 25.2
Fill Rate (Single-Texturing)
(MTexels/s) 992.9 , 183.9
Fill Rate (Multi-Texturing)
(MTexels/s) 1897.3 , 200.5
High Polygon Count (1 light)
(MTriangels/s) 2.7 , 2.8
High Polygon Count (8 lights)
(MTriangels/s) 1.6 , 1.8
Environment Bump Mapping
(FPS) 55.3 , 35.0
Vertex Shader
(FPS) 21.7 , 23.6
Point Sprite Speed
(MSprites/s) 6.1 , 1.1
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