Main thing is to support DX9.0a, but I noticed this:
Added a new benchmarking option which forces PixelShader 1.1 code path in game tests 2 and 3.
Won't that help Parhelia?
Added a new benchmarking option which forces PixelShader 1.1 code path in game tests 2 and 3.
Won't that help Parhelia?
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