I had a few thoughts and wanted to share them with you and see what you all thought. I am no good at debating but I like to hear your thoughts.
I'm sure most of you have read all of the ATI and Nvidia scandals as of late. My questions are:
1. If ATI's method of 'optimizing' involves moving around the order in which instructions get executed but the IQ stays the same, is that considered cheating? At first I was thinking, no way in hell that could be cheating. After thinking about it some more and reading some more, it appears ATI, is in fact not using the standard shader?(I don't know what it's called) that 3DMark requires for benchmarking purposes.
2. If ATI's method above is considered 'acceptable' optimizations, then are they using this 'optimization' in any other games or just 3DMark? Also, since this is a DX9 benchmark and there are no DX9 games, then I guess the question is useless until a DX9 game comes out.
Just thinking out loud.
Dave
I'm sure most of you have read all of the ATI and Nvidia scandals as of late. My questions are:
1. If ATI's method of 'optimizing' involves moving around the order in which instructions get executed but the IQ stays the same, is that considered cheating? At first I was thinking, no way in hell that could be cheating. After thinking about it some more and reading some more, it appears ATI, is in fact not using the standard shader?(I don't know what it's called) that 3DMark requires for benchmarking purposes.
2. If ATI's method above is considered 'acceptable' optimizations, then are they using this 'optimization' in any other games or just 3DMark? Also, since this is a DX9 benchmark and there are no DX9 games, then I guess the question is useless until a DX9 game comes out.
Just thinking out loud.
Dave
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