I haven't tried it yet, but I plan to check it out. Here is a quote from the coder:
Quite simple, it's captures the output from Direct3D programs and writes it to disk allowing you to playback the exact same sequence as much as you like! Textures, vertex buffers, index buffers, shaders and function calls... it all gets written to disk! Well, almost all of it, some of the more obscure features are unimplemented.
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