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That kind of problem usually occurs when AA is enabled with a game that uses motion blur. Exact same thing happens (or happened, I dunno if it was ever fixed) with Prince of Persia: Sands of Time. Example of the problem can be seen in this image, which I got from this thread at Rage3D.
Our Father, who 0wnz heaven, j00 r0ck!
May all 0ur base someday be belong to you!
Give us this day our warez, mp3z, and pr0n through a phat pipe.
And cut us some slack when we act like n00b lamerz,
just as we teach n00bz when they act lame on us.
For j00 0wn r00t on all our b0x3s 4ever and ever, 4m3n.
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