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3dlabs wildcat realizm 800
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Now that's a heatsink! It's probably the angle of the picture, but it looks like it takes up even more than two slots' space.
Anyway, with a heatsink like that, it's got to be the ultimate card for Doom 3Blah blah blah nick blah blah confusion, blah blah blah blah frog.
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Originally posted by spadnos
I wonder if there's a hard drive under that metal cover?
They did mention "256G of virtual memory" ...
- Steve
That, and 256GB would be a large, odd, size for a HD.Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.
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640 mb of actual memory
Copy'n paste of specs
Full programmability.
* Dual VPUs plus one VSU (provides advanced geometry processing, VPU management and a PCI Express interface) for performance doubling
* Full programmability and floating-point capabilities through entire graphics processing pipeline
* Seamless 32- to 16-bit and 16- to 32-bit conversion with zero overhead
* 16x PCI Express for faster data transfer through the system bus
* Dual-display,dual-link DVI to double the digital display bandwidth (for true 3840 x 2400 resolution capabilities)
* 512-bit GDDR3 memory interface for higher memory performance.
* Hardware accelerated pixel readback up to 4 GB/sec.
* SuperSceneâ„¢ multisampling full-scene antialiasing support
* Support for DirectBurstâ„¢ and unified memory for professional resource allocation and utlization
* Texture sizes upto 8K x 8K
* Dedicated isochronous channel
* Orthogonal, compiler friendly SIMD array throughout pipeline allowing compilers to deliver optimal performance
* Independent dual 400 MHz 10-bit DACs
Supported APIs:
* OpenGL ® 2.0 (Full support when ratiï¬ed)
* OpenGL 1.5 with OpenGL Shading Language
* Microsoft DirectX ® 9.0 with High Level Shader Language (HLSK, VS 2.0, PS 3.0)
* Supports optional Wildcat Realizm Multiview card for framelock/genlock capabilities
Programmability Features
* Leading support for OpenGL Shading Language and DIrectX 9 HLSL
* Full floating-point programmability
o Optimized floating-point precision at each pipeline stage (36-bit vertices, 32-bit pixels, 16-bit back-end pixel processing) for the highest precision rendering accuracyand fidelity
* 32 programmable 36-bit floating-point vertex shaders supporting:
o Up to 1 K instructions
o Up to 32 light sources
o Subroutines, loops, and conditionals
* 96 programmable 32-bit floating-point fragment shaders supporting:
o Up to 256 K instructions
o Subroutines, loops, and conditionals
* Unique programmable pixel shader with 32 programmable 32-bit shaders
Board Physical
* 16-lane PCI Express, single-slot, full-length and full-height card. Occupies two slots for the cooling solution
* Compliant to the PCI Express high-end graphics electromechanical and power specification
Memory
* 640MB GDDR3 total memory.
o 512MB GDDR3 uniï¬ed memory with 512-bit-wide interface bus
o 128 MB GDDR3 DirectBurst memory with 128-bit-wide interface bus
* 64 KB of flashable EEPROM memory for VGA bios and product conï¬guration storage.
* Virtual memory support allowing:
o Onboard memory to be used as an effcient L2 cache
o Seamless handling of huge datasets
o Automatic paging out of unused buffers
o Very large individual texture sizes (for example,8K x 8K)
Drivers
* Microsoft Windows 2000 and Microsoft Windows XP (32-and 64-bit). Windows drivers include 3Dlabs Acuity Windows Manager.
* Red Hat Linux Enterprise Edition (32-and 64-bit ver 3.0 or later)
Connectors
* Two DVI-I Analog/Digital Video Output Ports - dual-link DVI capable of supporting the following conï¬gurations:
o One or two analog display devices
o One or two single-link digital display devices
o One or two dual-link digital display devices
o One single-link or dual-link digital display devices and one analog display device
* Stereo Sync Support
o VESA-standard frame sequential stereo
o 3-pin,mini-DIN connector provides connection to LCD shutter glasses or other stereo shutter devices.
Supports Wildcat Realism Multiview Option Card
* Multiview card supoprts framelocking, genlocking, sychronozed framebuffer swap and synchronized refresh rate. Click on the MultiView accessory option to view more detailed information.
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