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  • Displacement Mapping

    Did anyone see the function of displacement mapping (which should be in the Parhelia) in use,
    or is it just another feature like the famous Head-Casting?

    Just wondering, because its available for at least 2 years now ....

    DC

  • #2
    i may be talking complte BS now, but i seem to remember something about MS including it DX 9 so so matrox put it in their spec. I dont think it actually made it into the DX9 spec and as such no one seems to use it now. This is a fairly sketchy memory so as i said it may be complete crap.
    is a flower best picked in it's prime or greater withered away by time?
    Talk about a dream, try to make it real.

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    • #3
      if I recall, it is an optional part of DX9. however, most developers chose to implement it as a function of vertex shaders instead. it gives them a bit more flexibility, although the implementation is not quite as good.
      "And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz

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