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Yeah but who cares...at that time Windows 95 was out and DirectX/OpenGL killed DOS gaming.
Well YEAH, but we're talking from a purely academic standpoint here.
Wait, what am I saying?
DirectX and OpenGL didn't make a serious dent in DOS/VESA (think UniVBE) gaming until a couple years later. Early versions of DirectX (1-3) were teh sukc. And the only thing in OpenGL worth playing was Quake, and that was it for several years.
Glide was dos-based at first, that was used extensively. Rendition's API was used for a while too.
The Internet - where men are men, women are men, and teenage girls are FBI agents!
I'm the least you could do
If only life were as easy as you
I'm the least you could do, oh yeah
If only life were as easy as you
I would still get screwed
So...the killer machine for older/DOS games would have ET6000 and a Voodoo? (or, better Voodoo 2 (or, even better, two of them! )).
Anyway...turns out that I don't have here any movie on DVD, so no way to check...besides I don't see any player on the CD
And yes rylan, I realised after that post of mine that one needs some reference clock at least for DAC...can't rely on PCI/AGP when the gamers often do with their systems...what their often do
Also, I realised that the name of the company itself is after Beatles Some huge Beatles fun at the top of Number Nine?
I had a Number 9 Imagine 128 in 1996, was pretty overpriced for performance. In terms of graphics I was using POVRay at the time (so gpu made no difference) and I remember swapping it with my flatmate's s3 trio for the MDK benchmark, and the Imagine was only 8% faster... not very impressed! My memory is cloudy but it was about $200 on a trip to New York, and the Trio was £8 even then, hehe Image quality was of course irrlevant due to my nasty 14" crt.
It also couldn't handle GLQuake, needless to say. Final straw was when HL came out, I got a Voodoo2, can't remember if I still had the imagine then.
As I recall... they were one of the only companies that could do DVI back then, the Matrox cards being the others...
SGI Shipped a Number 9 card with their ultra sexy 16:9 17" LCD way back in the day.
good stuff from the history category.
They were one of the first people on the bandwagon of 3d Acceleration. The only problem is they were also using proprietary API's (Like everyone else back then), and I seem to recall that they never actually supported texture filtering... just off the top of my head..
"And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
Just a thought...it's a bit "sad" that this company vanished totally, also when it comes to presence/info on the web. And since few of you seem to know quite a bit about them...what about Wikipedia article? Yeah, it's M(atrox)URC...but call it a practise before similar action for Matrox Graphics in a few years
Yeah, well I'm gonna build my own lunar space lander! With blackjack aaaaannd Hookers! Actually, forget the space lander, and the blackjack. Ahhhh forget the whole thing!
BTW, what does "VGA enabled/disabled" jumper on it does?
It Enabled, or Disabled the Card's BIOS. Number Nine was one of the first to support multi-monitor, too; IIRC you has to disable the secondary card(s) and use their proprietary WINNT driver to get it to work: the display was spanned across the monitors.
They were good cards in the day. I had a Trio of Revolution 3D 8MB cards and thought I was the $#!7 way back in the day (1998).
Hey, Donny! We got us a German who wants to die for his country... Oblige him. - Lt. Aldo Raine
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