The Glaze3D has 9Mb embedded DRAM Frame Buffer.....
In the FiringSquad article they say that the advantage of the eDRAM is lost at res. higher than 10x7x32.....
So what do you people think?
Thanks.
http://www.firingsquad.com/features/...ph99/page5.asp
In the FiringSquad article they say that the advantage of the eDRAM is lost at res. higher than 10x7x32.....
So what do you people think?
Thanks.
http://www.firingsquad.com/features/...ph99/page5.asp
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