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Interesting... Theoretically it should indeed be possible to model things this way, but I noticed that all their examples seem to be static scenes in which a camera moves. So the relative position of every point in the point cloud remains the same.
Somehow, I doubt this technology will work as fluently on animated scenes, where points in the point cloud move in relation to each other: no doubt this will mess up the "magical search algorithm" they use.
IMO, it is not impossible, but I have my doubts on using this for dynamic scenes...
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isn't a "3d pixel" usually called a voxel? and hasn't that stuff been around since outcast & delta force?
mfg
wulfman"Perhaps they communicate by changing colour? Like those sea creatures .."
"Lobsters?"
"Really? I didn't know they did that."
"Oh yes, red means help!"
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