Announcement

Collapse
No announcement yet.

Unlimited Detail Technology

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Unlimited Detail Technology

    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
    "For every action, there is an equal and opposite criticism."

  • #2
    Interesting... Theoretically it should indeed be possible to model things this way, but I noticed that all their examples seem to be static scenes in which a camera moves. So the relative position of every point in the point cloud remains the same.

    Somehow, I doubt this technology will work as fluently on animated scenes, where points in the point cloud move in relation to each other: no doubt this will mess up the "magical search algorithm" they use.

    IMO, it is not impossible, but I have my doubts on using this for dynamic scenes...
    pixar
    Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)

    Comment


    • #3
      isn't a "3d pixel" usually called a voxel? and hasn't that stuff been around since outcast & delta force?

      mfg
      wulfman
      "Perhaps they communicate by changing colour? Like those sea creatures .."
      "Lobsters?"
      "Really? I didn't know they did that."
      "Oh yes, red means help!"

      Comment


      • #4
        Even if they only use it for static objects in the scenery, such as buildings and ground/rock formations, it could add a lot to the look and realism.
        "For every action, there is an equal and opposite criticism."

        Comment

        Working...
        X